I noticed the other day, Castle of Magic was released on the Nintendo DSi, are there any other developers porting games over to the Nintendo's online marketplace? If so, this must be a challenging task getting accepted as a 3rd party developer for Nintendo. Anyone have experience with this? Just curious!
Go here and look http://www.warioworld.com/apply/ 1. You need offices. 2. You need a publisher or you need to apply to be one also. 3. Coding for the DS is nothing like coding for the iphone.
Pretty cool, I'd imagine it'd be worthwhile to do the PSP Go as well well -- worthwhile when people actually start to buy it
It might be worthwhile for the customers as well if the prices weren't about 1000% higher for the exact same games.
Good point but developers price as high as the market will allow - people expect to pay for more a Nintendo DS game. I also don't hear them saying that things should be free. Maybe there's an untapped market of people that like iPhone games but own a DS and have plenty of disposable income
Very true. I suppose I was a little contradictory since I'm usually complaining about App Store prices being too low. I do think they should be higher, but I also think that barring any real differences they should be the same across all platforms, so it's a little strange to see how expensive some of the PSP minis are in comparison.
DSi Prices DSiWare are more like 2-5-10$ So that puts them on par with iPhone app costs VS DS carts. Sales are currently pretty good because there just nothing much out in the app store. Getting in on new markets is where you make on the MONIES!!!!
Only when you haven't found the true gems. ...which basically puts it on the same level as the App Store, tons of shit to wade through, but worth it when you find what you're looking for.
lol, I know. There are some really great DS games, but, just like the App Store, a lot of it is garbage.
You will need a 5k investments on devkit for DS too. And firstly u need to be licensed by Nintendo. DS programming is very different from iPhone, it still has the ugly archichecture of 2D drawing from gameboy.
depends on your underlying platform our projects would compile nicely on gameboy since we dont specifically require open gl es support.. we use open gl es - but only because it is there.. we have software libraries that can be used with framebuffer support.
impaXor possibly on DSi and WiiWare 2010 Yes, there is a hurtle in order to become a Nintendo DS and Wii developer. But, as far as some of the people here stating that the DS platform sucks, I would like to remind you of a thing called Market Saturation. DSiWare does not have the market saturation that the iPhone and iPod touch currently does. And, as far as developing on the platform, you can write in C. ObjC on the iPhone is different but the underlying language is still C. If you are able to port to the Nintendo platforms, it is a smart move. The art aspect on the DS does look nice if you handle it correctly. It is possible to write your games using C and port it across all platforms.
Publishing from Chillingo Hi everyone, I work for Chillingo which is a games publisher which works with the larger publishers like Nintendo and Sony. I can tell you from personal experience that the whole process is long winded and different for each, no where near as simple as iphone registration We do however specialise in this and we have pre existing relationships with the major companies. We can therefore offer services and a more streamlined process with getting your game to market compared to self publishing. If anyone already has a beta or nearly developed game we would love to take a look at it and see if we can help get it out on these new platforms. It's definitely true that if you bring a high quality title to the platform early there is a much higher chance of generating decent revenue. Get in touch, i would be happy to answer any questions tom @ chillingo.com
And that, ladies and gents, is exactly why any serious games developer needs a publisher. Well done Chillingo
well, they're gameloft... they're huge and already develop for both DS and PSP. Not a big deal for them.
for DSi i can see the need - but surely not for iPhone. Apple doesn't have the same requirements as Nintendo has for getting into the application store; and thats why i was questioning the need for a publisher on the iPhone. i can definitely understand the need on DSi.
The need for a publisher on iphone is almost as great nowadays. This is mainly due as its hard to be "heard above the noise" with over 100,000 apps how will people discover you? A prominent and highly thought of publisher such as Chillingo or Gameloft is instantly more recognisable and trusted than one from a sole producer. There is however the fact that all publishers have strict quality assurance procedures so there is no guarantee that your game would be accepted. The only real advice I can give is to make the best game you can and a publisher will recognise the hard work and work with you to make it the best success it can be. Good luck Tom