Originally Posted by pjft
Ok, then, back on track!
Ayjona, it seems you have already bought and played Avadon 2 then? How would you compare it - interface-wise, mostly - to Avadon 1?
Do we have any sort of quest-markers or possibility of annotating the map in this version?
Yeah, much like d750cz says, the changes to UI and interaction are minimal, if even visible at all, with none of the improvements you seek (unless I had some kind of temporary brain shutdown, since I don't have the app available right now
Story- and gameplay-wise, it is much more of the same. Which is not very innovative, but kinda awesome all the same. There is also one new class, and more flexibility in player choice and story interactivity.
Originally Posted by bilboa
I'd be interested to know how much making those games support iPhones has increased their sales. Am I the outlier, or are people willing to play those games on their phones the outliers?
I too am very curious about this, especially for my own future efforts in the game design space. Initial sales figures for both KOTOR and XCOM were very good (and XCOM quickly hit Top Grossing and Top Paid charts after release, at a whopping 20 dollars. Even as an exception, that was refreshing to see), which suggests an at least enthusiastic early adoption rate, but beyond that, I haven't seen any hard numbers.
I find both XCOM and KOTOR supremely playable and enjoyable on my iPhone 5S, but much as you say, I am unsure if I am the outlier or the norm. I hope for the sake of variety and developer opportunities that I belong to the latter, but I dare not assume this is the case