09-16-2013, 04:26 AM
#21
Quote:
Originally Posted by Biggavelli View Post
This would be good ( it's not bad, worth checking out) but the controls are crammed and the game should be horizontal opposed to vertical.
I agree.
09-16-2013, 06:55 AM
#22
I like the vertical wraparound design, and the way it forces you to think slightly differently, but I'm dying too often because I've missed the tiny controls to carry on playing at the moment.

Will file this away and wait for a control update before I play any more, as I know I'll really enjoy it if the dev can fix that quickly.
09-16-2013, 07:57 AM
#23
I like it. Specifically that levels are all in one screen, making a very good use of the the available space. Its difficult, gruesome and looks and sounds great. Great SMB type of game. Again, I like it.

Controls are responsive and good although I would like its sensitivity area to be bigger. Another great control setup would be if it always auto runs and half of the screen is user to stop and the other half to jump.

Edit: The sensitivity area is a lot bigger than I thought... and Im getting the hang of it. And the further I play the more I like it. A lot. And its free.

Last edited by TheFrost; 09-16-2013 at 06:14 PM.
09-16-2013, 12:23 PM
#24
Quote:
Originally Posted by TheFrost View Post
Another great control setup would be if it always auto runs and half of the screen is user to stop and the other half to jump.
And the other half to change direction?
09-16-2013, 04:27 PM
#25
Quote:
Originally Posted by mr_bez View Post
And the other half to change direction?
Ok then, so one half to jump the other half to change direction?
09-18-2013, 05:35 PM
#26
Hmm so now after the update there are 10 levels that are only accessible by kickstarter backer... and what about the people who support you buying this game, don't they deserve to play those levels too? (Not angry, just curious and a bit shocked)