Originally Posted by Ell Tee
Is there any chance that they refuse you because of they're not confident on your game? Did you show your project to them?
That's entirely possible, but I don't know since I'm not privy to their internal deliberations. Our game is definitely not casual, but has received glowing praise from reviewers like:
"Dangerous is without a doubt (no, seriously) the most robust space adventure available for iOS right now." -148apps.com (4 out of 5 stars)
Winner of 2011 Achievement for Outstanding Original Soundtrack -iFanzine
And tons of praise for our Android version from players where it currently holds a 4/5 rating.
That's praise you can't really buy, and it at least shows that the game has "potential" to be a great successful marketing story. The thing that bothers me is they didn't respond to my initial email (which had links to download the Android apk and complete soundtrack) until I tried to contact them again two weeks later. So they had plenty of time to evaluate whether we were a good fit before scheduling the phone conference. Canceling on a potential client after you've arranged a conference is a bit...disappointing.
But I'll give them the benefit of the doubt and take them at their word. No doubt they got tons of new business at GDC and were just swamped. Or they realized our game was just too complicated a sell compared to the usual raft of casual games. C'est la vie.