Dungeon Plunder, no contest. Dungeon Plunder has a lot more depth versus King Cashing 2, which to me seems like a luck based dexterity mini game. Also the Dungeon Plunder has been one of the most active iOS developers I've ever seem with routine detailed updates including new characters and game features. KC2 has a charming art style and is more casual so no doubt some will prefer it. It's hard to directly compare the two since they are so different despite on the surface both appearing to use slot mechanics.
Agreed. Honestly, neither really captured me even though KC1 was like crack for me. They both are still sitting on my phone, but I haven't through the first map of DP or too far in KC2. Dungeon plunder is the better of the two and the developer is among the most active on here that I have seen since I joined TA. The big difference for me is in DP you can choose who you fight and your path in the game. In KC2 you fight a set enemy and you spin until you get lucky enough to beat him and repeat.
I'm a fan of both but I'd definitely choose Dungeon Plunder. It has greater depth and requires more strategy while still being accessible and fun. And the developer updates the game almost weekly; probably the most responsive devel I've seen on these forums, as well.
Played King Cashing 1 and thought it was lightweight but entertaining. Had high hopes for Dungeon Plunder but found it flawed and tedious.