App description: Endless Nights is a role-playing game in the rogue-like tradition, which means randomized adventure areas, random dungeons and a different adventure each time you play the game. The TitanFire RPG system used in the game provides for strategic combat by putting an emphasis on defense and on developing strategies to break through the defenses of your opponent during combat.

Endless Nights lets you play **your** way, with a skills-based system that recognizes the actions of your character in the game and develops those skills. This means you can choose to use a sword, or a mace, use magic or pray to the gods, and you never need worry about picking a class and no visiting trainers to 'learn' new skills.

A tweak to the rogue-like style is the Profile system, which allows for a certain amount of permanence with the inclusion of profiles that allow you to carry over some gold or gems to a new character.

Endless Nights Features:

* A rogue-like RPG with random quests, random dungeons and a new adventure each time you play.
* Over 100 different abilities to learn in the skills-based system.
* Strategic turn-based combat.
* Profiles let you choose a different way to play the game.
* Themed monster areas will have you clearing woods of spiders and taking out a group of kobolds.
* A crafting system that includes magical manastones that can be found or rewarded by quests.

Endless Nights is similar to RPG classics like Rogue, Moria, Omega, Angband and Diablo with a level of challenge similar to Demon's Souls and Dark Souls.

A sequel to Endless Depths, the game takes the fun out of the dungeon and into overland areas, providing random quests to go along with the goodness.

Note: The public domain tilesets used in Endless Nights come from the RLTiles collection. Some of the sounds used come from www.freesfx.co.uk, including sounds by qudobup, and the font used for the Endless Nights logo was created by fontmesa at fontspace.com.

PeteOzzy's comments:
https://itunes.apple.com/gb/app/endless-nights-rpg/id779713007?mt=8

01-12-2015, 06:44 PM
#61
Joined: Jan 2009
Location: Canada
Posts: 904
Quote:
Originally Posted by havlen View Post
The iOS version was delayed a little because I didn't submit the Achievements with the version -- I input them in the system, but you have to manually say 'yeah, I want them in this version of the game' which was confusing.

Then, because it was out on Android for a week, I was notified of a couple of bugs, so I fixed them and resubmitted the app.

Anyway, it is now available:

https://itunes.apple.com/us/app/endless-depths-2-rpg/id950337723?mt=8
Maaaan. I'm very excited to see this. I've been playing endless depths 1 since release and love it. Why is it free though?

EDIT: Ahh. Ads... Suggestion - implement a way of disabling them via IAP purchase

Favorites: Siralim | Cavern | Dungeonism | Avadon | Warhammer: Quest | Endless Depths
Now Playing: Siralim (MY GOTY 2014) | Shattered Planet

Last edited by Jorlen; 01-13-2015 at 08:52 AM.
01-12-2015, 07:14 PM
#62
Joined: Feb 2009
Location: Redding, CA, USA
Posts: 11,150
Quote:
Originally Posted by havlen View Post
The iOS version was delayed a little because I didn't submit the Achievements with the version -- I input them in the system, but you have to manually say 'yeah, I want them in this version of the game' which was confusing.

Then, because it was out on Android for a week, I was notified of a couple of bugs, so I fixed them and resubmitted the app.

Anyway, it is now available:

https://itunes.apple.com/us/app/endless-depths-2-rpg/id950337723?mt=8
Color me a bit confused in ED2, if I start as a Warrior, when leveling up, how do I continue down the road of Warriorhood?

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