Wizard Quest has now been launched universally on iOS for the price of 0,99$! We're Mana Giant, a small developer from Northern Finland and Wizard Quest is our first title. We’re going to launch on iPhones soon as well, so any and all comments are very warmly welcome! Check out the spellbinding action: Subscribe to the TouchArcade YouTube channel Quick info: • Genre: Puzzle/arcade/rpg • Unique match-3 spell casting system for navigation and combat Wizard Quest Wizard Quest is an epic journey through a mysterious experience where you are the master of the world around you, and th… $0.99 Buy Now Watch Media DetailsWizard Quest is an epic journey through a mysterious experience where you are the master of the world around you, and the landscape becomes the game board. Uncover the rich storyline while casting spells using elemental forces to clear paths, vanquish cunning monsters, unlock doors, and burst open chests full of mana. Conjure powerful weapons and magic items to defeat a myriad of hostile creatures and explore custom built and unique quest levels. Can you survive and discover the secrets of your adventure? Wizard Quest's Match-3 gameplay is easy to learn, and grows in depth and complexity to challenge the most advanced demanding puzzle gamers. For the more competitive and social players, they can share videos of your progress or conquests, challenge and dominate friends in high-score leaderboards, unlock achievements and complete quests for rewards._______* Unique match-3 spell casting system for navigation and combat* Large world to explore with main story quests and more challenging side quests* Large horde of monsters who will fizzle your spells, mirror your attacks, beat on you, and kill you each in their own unique way* Weapon and Item Conjuration and Collection system with hundreds of pieces of equipment to arm and master!* Earn Mana and Crystals from Levels and Quest Journal to build up your inventory and customize your character* RPG Level Up and Skill Point system to customize your wizard* Competitive Social World and Quest Leaderboards * Rich Story and Fantasy Game World* Immersive custom music soundtrack* Detailed and creative pixel art and visual monster design _______NOTE: The game does not support 3rd Gen iPhone/iPod. Information Seller: Genre:Puzzle, Role Playing Release:Jan 29, 2014 Updated:Nov 30, -0001 Version: Size:0.0 TouchArcade Rating:Unrated User Rating: (10) Your Rating:unrated Compatibility:HD Universal We’ve presented the game more thoroughly in the upcoming iPad games section before it was launched. You can find more info about us and Wizard Quest here: www.managiant.com Andre Well-Known Member Apr 11, 2012 3,643 2 38 #2 Andre, Nov 13, 2013 The gameplay is so special. Must keep my eyes on this game. Gabrien Well-Known Member Nov 24, 2009 5,148 0 36 #3 Gabrien, Nov 14, 2013 I remember reading a preview of this somewhere and thinking it looked very promising. Disappointing to see this being freemium(?) but will definitely give it a shot. Bool Zero Well-Known Member Dec 14, 2010 1,922 0 36 #4 Bool Zero, Nov 14, 2013 Arghh! Too. Many. Good looking. Games. TONIGHT!!! _Max_ Well-Known Member Apr 19, 2012 1,500 0 0 #5 _Max_, Nov 14, 2013 When will it release on US store? Want to try it. Mana Giant Active Member Aug 27, 2013 44 0 0 Oulu, Finland #6 Mana Giant, Nov 14, 2013 Thanks, Andre and Bool Zero! Gabrien, the game is fully free, so we hope you won't feel disappointed after trying it out! If you remember where the preview was, please tell us, we'd gladly check it out. -Hanna / Mana Giant Mana Giant Active Member Aug 27, 2013 44 0 0 Oulu, Finland #7 Mana Giant, Nov 14, 2013 We're going to launch worldwide early next year. Wizard Quest will be available for iPhones then as well, I hope you'll enjoy it! - Hanna / Mana Giant Mana Giant Active Member Aug 27, 2013 44 0 0 Oulu, Finland #8 Mana Giant, Nov 14, 2013 Last edited: Nov 15, 2013 oops, I accidentally doubleposted the reply above :3 -Hanna y2kmp3 Well-Known Member Jun 25, 2010 1,784 3 38 #9 y2kmp3, Nov 14, 2013 Can you explain a bit more about the IAPs? Are the IAPs necessary to advance the character to certain level? Is it possible to beat the game without using IAPs? Mana Giant Active Member Aug 27, 2013 44 0 0 Oulu, Finland #10 Mana Giant, Nov 16, 2013 Hi, IAPs alone are not mandatory to advance in the game. So, in essence you can "beat" the game without them. In the long run, it might require some skills though... (; Furthermore, a good part of character items available are such that actually enrichen and deepen the core gameplay rather than just speed up the process or so. Better try the game and see for yourself - hopefully you enjoy the experience! Would also be delighted to hear some feedback. We're developing the game further and will definitely welcome all suggestions and comments to improve it. Cheers! - Magus of Many / Mana Giant Andre Well-Known Member Apr 11, 2012 3,643 2 38 #11 Andre, Nov 16, 2013 It's bad. I hope that the game will be released in US next week? y2kmp3 Well-Known Member Jun 25, 2010 1,784 3 38 #12 y2kmp3, Nov 16, 2013 Is there a "main" campaign that has a start and a finish? If so, how long is the campaign and what happens after you finish the campaign? Or is the game an endless leveling up RPG? Quickmix Active Member Jun 10, 2009 28 0 0 Record Producer Berlin #13 Quickmix, Nov 17, 2013 iTunes Store Germany? Mana Giant Active Member Aug 27, 2013 44 0 0 Oulu, Finland #14 Mana Giant, Nov 19, 2013 Andre: Hopefully you got a bit more patience, as our current plan is to open US in the worldwide launch. Quickmix: We're planning to launch new countries soon. Final list is not completely nailed, but Germany might well be one of those. We'll keep you posted on this! Currently, the game consists of the first worldmap. For the global launch, we will add the second one. Altogether, we have six worldmaps lined up, which will then complete the big storyline. So, when we get all the way there, it's already quite a hefty bunch to play through. Additionally, the game does work as an endless leveling RPG - it is always possible to grind the quests again for best rewards, collect all the items and gather the most mana (and to compete against ones friends)! Here's one of the upcoming worldmaps as a treat : - Hanna / Mana Giant LordGek Well-Known Member Staff Member Patreon Silver Patreon Gold Patreon Bronze Feb 19, 2009 12,272 133 63 Software QA Engineer Saratoga, CA, USA #15 LordGek, Nov 19, 2013 Are elements randomized for each play through or is it more of a "figure out how to solve" each level. Mana Giant Active Member Aug 27, 2013 44 0 0 Oulu, Finland #16 Mana Giant, Nov 20, 2013 The elements are randomized, but the layouts of the quest levels and subsequently the puzzle structures within, are mostly permanent. (We do have concepts like endless random dungeons lined up for future though). The monsters on the other hand create variation on their own as they have randomized attributes/skills and so on. We have aimed to create the system so that each play through a quest is a fresh experience. - Magus of Many / Mana Giant KeKhan Well-Known Member May 28, 2012 1,380 43 48 #17 KeKhan, Nov 20, 2013 Why no retina? On my iPad mini the game is very pixelated and grainy, makes it kind of ugly. I like the graphics in general, but they are hidden. y2kmp3 Well-Known Member Jun 25, 2010 1,784 3 38 #18 y2kmp3, Nov 20, 2013 Mana Giant, Is grinding always needed to finish the campaign? Is it possible to play EACH level ONCE and ONLY ONCE (no grind) to get enough gears and level up enough to beat the game? MrMojoRisin Well-Known Member Jul 27, 2012 1,183 0 0 #19 MrMojoRisin, Nov 20, 2013 Had to dust off my NZ account to check this out, and it is pretty awesome so far. The puzzle element is well integrated into the gameplay, even better than games like Puzzle Quest, because you and your enemies are actually on the play area interacting with the puzzle gameplay rather than just using it to abstractly accomplish game objectives. There is still SOME abstraction, obviously, but using the puzzle gameplay to clear a path for your wizard as he moves along creates some challenging and at times frantic moments where you are shoving block this way and that in a mad attempt to clear the path. Combat (at least as far as I've gotten) feels a bit slower paced than the travelling parts of the game, but no less strategic. I'd love to see a mode where the layout is randomized along with the element placement, but as it is, the game is still highly replayable. Mana Giant Active Member Aug 27, 2013 44 0 0 Oulu, Finland #20 Mana Giant, Nov 20, 2013 Short answer would be yes, it is possible to plough through the game playing each level only once. To achieve that, you do need fast adaptation and skill with the core gameplay. Please let us know if you end up trying the game and manage to do it - would be honestly interesting to hear about the experience. Thanks, - Magus of Many / Mana Giant (You must log in or sign up to post here.) Show Ignored Content Page 1 of 6 1 2 3 4 5 6 Next > Share This Page Tweet Your name or email address: Do you already have an account? No, create an account now. Yes, my password is: Forgot your password? Stay logged in
I remember reading a preview of this somewhere and thinking it looked very promising. Disappointing to see this being freemium(?) but will definitely give it a shot.
Thanks, Andre and Bool Zero! Gabrien, the game is fully free, so we hope you won't feel disappointed after trying it out! If you remember where the preview was, please tell us, we'd gladly check it out. -Hanna / Mana Giant
We're going to launch worldwide early next year. Wizard Quest will be available for iPhones then as well, I hope you'll enjoy it! - Hanna / Mana Giant
Can you explain a bit more about the IAPs? Are the IAPs necessary to advance the character to certain level? Is it possible to beat the game without using IAPs?
Hi, IAPs alone are not mandatory to advance in the game. So, in essence you can "beat" the game without them. In the long run, it might require some skills though... (; Furthermore, a good part of character items available are such that actually enrichen and deepen the core gameplay rather than just speed up the process or so. Better try the game and see for yourself - hopefully you enjoy the experience! Would also be delighted to hear some feedback. We're developing the game further and will definitely welcome all suggestions and comments to improve it. Cheers! - Magus of Many / Mana Giant
Is there a "main" campaign that has a start and a finish? If so, how long is the campaign and what happens after you finish the campaign? Or is the game an endless leveling up RPG?
Andre: Hopefully you got a bit more patience, as our current plan is to open US in the worldwide launch. Quickmix: We're planning to launch new countries soon. Final list is not completely nailed, but Germany might well be one of those. We'll keep you posted on this! Currently, the game consists of the first worldmap. For the global launch, we will add the second one. Altogether, we have six worldmaps lined up, which will then complete the big storyline. So, when we get all the way there, it's already quite a hefty bunch to play through. Additionally, the game does work as an endless leveling RPG - it is always possible to grind the quests again for best rewards, collect all the items and gather the most mana (and to compete against ones friends)! Here's one of the upcoming worldmaps as a treat : - Hanna / Mana Giant
Are elements randomized for each play through or is it more of a "figure out how to solve" each level.
The elements are randomized, but the layouts of the quest levels and subsequently the puzzle structures within, are mostly permanent. (We do have concepts like endless random dungeons lined up for future though). The monsters on the other hand create variation on their own as they have randomized attributes/skills and so on. We have aimed to create the system so that each play through a quest is a fresh experience. - Magus of Many / Mana Giant
Why no retina? On my iPad mini the game is very pixelated and grainy, makes it kind of ugly. I like the graphics in general, but they are hidden.
Mana Giant, Is grinding always needed to finish the campaign? Is it possible to play EACH level ONCE and ONLY ONCE (no grind) to get enough gears and level up enough to beat the game?
Had to dust off my NZ account to check this out, and it is pretty awesome so far. The puzzle element is well integrated into the gameplay, even better than games like Puzzle Quest, because you and your enemies are actually on the play area interacting with the puzzle gameplay rather than just using it to abstractly accomplish game objectives. There is still SOME abstraction, obviously, but using the puzzle gameplay to clear a path for your wizard as he moves along creates some challenging and at times frantic moments where you are shoving block this way and that in a mad attempt to clear the path. Combat (at least as far as I've gotten) feels a bit slower paced than the travelling parts of the game, but no less strategic. I'd love to see a mode where the layout is randomized along with the element placement, but as it is, the game is still highly replayable.
Short answer would be yes, it is possible to plough through the game playing each level only once. To achieve that, you do need fast adaptation and skill with the core gameplay. Please let us know if you end up trying the game and manage to do it - would be honestly interesting to hear about the experience. Thanks, - Magus of Many / Mana Giant