One of the days in the sales week was ~3.4x normal sales, which given the discount, made a bit more money than usual. This could have been by coincidence because of the almost global feature slot (everywhere but the US), but it's impossible to measure the impact of the sale because of this. That one day though, was the most profitable day we've had, on both platforms.
The graph below shows sales/revenue of iOS, without giving exact figures. The scales don't quite match up but you can see the general idea.
EDIT: Sorry the new level pack is taking a while, things are a bit hectic over here at the moment. Nick has had to move house, and we've had to move our studio space too. Hopefully there'll be no more hiccups and productivity will resume soon.