App description: Retro Rogue- Run, Jump, Collect, Survive! How long can your survive the Rock Monsters onslaught? How many points can you score? Retro Rogue is pure arcade bliss, fast action, smooth controls and pixel goodness. Every time you play Retro Rogue it will be a new experience, items will pop up at different times and different locations and the Rock monsters will mix up their patterns just to end your quest early. Retro Rogue is like a single screen endless runner, survive as long as you can, become the best Rogue in the world.

+Different Experience Every Time You Play
+No Ads
+No In App Purchases
+GameCenter For High Scores

BazookaTime's comments:



There is an update pending for Game Center. If you are playing this on an iPad the GC button does not work but you can get into GC by pressing to the right of the GC button. (Far right bottom of your screen).

Retro Rogue is a high score/avoidance game.






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04-16-2014, 10:47 AM
#21
Quote:
Originally Posted by bcredonk View Post
Okay so far it's pretty enjoyable, and I like the chip tune music. The mechanics seem pretty cool and simple, kind of a hard instant retry mini game like the stuff that's been coming out recently.

I'd say there are only a few drawbacks, I keep having rocks spawn right on top of me, I don't like that broken rock halves still do damage, and I can't tell if holding jump makes you stay up longer or if there is only one jump height/length.

I like that the rocks break rather than you breaking them and they seem to have different numbers of bounces. Health spawns at a pretty regular rate which is nice.

I'd really like random backgrounds or something like that, like when flappy bird implemented the random bird colors and night / day maps.

All in all a cool little game, thanks!
Thanks for playing the game and for the feedback. Working on Random BG's now and I will look into all other suggestions.

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05-12-2014, 12:38 PM
#22
Joined: Dec 2013
Location: United States
Posts: 1,900
So far, I like the game. I understand that it's a bit retro (Hence the name) but for me, I think of it more along the lines of a 'Funky Modern Bit Jump.'
It's definitely one of those games that makes me want to keep playing. Like a bag of potato chips. You can't eat just one. Or, 'Retro Rogue, you can't play just once.'
Seriously, I open the game and get out and then I have to try one more time! LOL

The sound has a bit of a twang to it. Not enough to stop playing though. I would love to see the ability to play my own music be implemented.
Also, I'm not sure on the scoring system. I mean, is it the red apple, or all fruits that give you more hearts? If so, do they appear only after getting a certain amount of the other items, or is it random? If it's not random, I think it would be fun to have the information on top. IE: how many diamonds you have. Or other items. How many do you need to be able to get a heart...... I believe it would be more fun, because the player might take extra risk to go for that one more item to have the heart item show up.

Overall, it's a fun & frustrating time waster.
Thanks again for the code!
05-12-2014, 04:29 PM
#23
Quote:
Originally Posted by Lavender View Post
So far, I like the game. I understand that it's a bit retro (Hence the name) but for me, I think of it more along the lines of a 'Funky Modern Bit Jump.'
It's definitely one of those games that makes me want to keep playing. Like a bag of potato chips. You can't eat just one. Or, 'Retro Rogue, you can't play just once.'
Seriously, I open the game and get out and then I have to try one more time! LOL

The sound has a bit of a twang to it. Not enough to stop playing though. I would love to see the ability to play my own music be implemented.
Also, I'm not sure on the scoring system. I mean, is it the red apple, or all fruits that give you more hearts? If so, do they appear only after getting a certain amount of the other items, or is it random? If it's not random, I think it would be fun to have the information on top. IE: how many diamonds you have. Or other items. How many do you need to be able to get a heart...... I believe it would be more fun, because the player might take extra risk to go for that one more item to have the heart item show up.

Overall, it's a fun & frustrating time waster.
Thanks again for the code!

Thanks for the comments.

1-Any fruit that you grab will give you an extra life, three hearts is the max you can have at any one time.

2-Fruit is random.

3-At 10,000 the game difficulty increases, items are worth more points and new items are introduced.

I am still planning on adding BG's but when a game makes $5 it is difficult to find the time to support it.
05-12-2014, 05:15 PM
#24
Joined: Dec 2013
Location: United States
Posts: 1,900
Quote:
Originally Posted by BazookaTime View Post
Thanks for the comments.

1-Any fruit that you grab will give you an extra life, three hearts is the max you can have at any one time.

2-Fruit is random.

3-At 10,000 the game difficulty increases, items are worth more points and new items are introduced.

I am still planning on adding BG's but when a game makes $5 it is difficult to find the time to support it.
Thanks for answering. I completely understand. I'm not a developer. Thought I might try some day, butt making a game & working elsewhere has got to be tough. Even tougher to pay for and achieve marketing. Not to convincing for me
I wish you all the luck and popularity in the world. And; I'll mention your game wherever I can.

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