App description: ** Winner of App Store Best of 2014 **

YOU are about to PLAY GOD.

Rule over a living, breathing world. It is as SIMPLE to play with as it is AWE-INSPIRING to behold. Feel truly powerful in the most delightful, charming and tactile world you have ever held in your hands.

Use your touch to physically shape, mold and sculpt every inch of the landscape, making it unique to you.
Be loved and worshipped by tiny, devoted Followers. Watch them live, learn, and grow in a fully simulated world.
Nurture the growth of a civilization as it rises from the dawn of the primitive age and advances throughout the ages of humanity.
Cast miracles of both beauty and destruction: sculpt rivers and grow forests, or throw meteors and spread fires.
Uncover a wealth of mysteries and surprises waiting to be found above and below the landscape.
Guide your Followers as they embark on regular voyages to new and uncharted lands that hold great rewards.

There has never been an experience quite like this before, and it will continue to evolve as you do. Come and lead an incredible journey thats waiting for you to make it your own.
Godus is brought to you by legendary designer and inventor of the GOD GAME; Peter Molyneux. His previous acclaimed creations have been the original releases of Theme Park, Dungeon Keeper, Black & White, Fable, Theme Hospital, Syndicate, and Populous.

Get more out of Godus by visiting www.facebook.com/godusgame

Please note: A network connection is required to play.
11-19-2014, 05:32 AM
Well, I finished weyworld. Unlocked all the expansion beacons anyway. The more extreme landscape added a fun extra tactical element to how you sculpt the world etc. There still needs to be some form of adversity though, other players, rival Gods, natural disasters, anything. They have a really nice flowing water mechanic, why not implement flooding, force you to leave rivers in place rather than flattening everything into a monotonous monoplane? It reminds me of that other world-sculpting "game", where they decided that they couldn't gamify it, so just left it as a kind of demo of an engine. godus is a great engine, waiting for an actual game to be placed on it, despoiled by timers/ monetisation.

I'm going to give it a rest until the next major update hits.

What they should do is implement a "speed up time" slider, 2x, 5x, 10x etc, like Populous used to have, and have it as a one-off paid for upgrade. That way people can choose to have a freemium experience, rather than a timers/ grinding/ pay-to-play one. Are you listening, Mr. Molyneaux?
11-19-2014, 06:21 AM
I finished Weyworld a few days ago too. It was an improvement, but ultimately came down to waiting for ore, tap, repeat. I kept thinking something was going to happen when I completed the last beacon, but I can't even landscape the Astari lands even though they're all gone.

Not sure why I went back to it, really, except curiosity, and then I kept thinking "one more beacon and something will happen." But nothing ever did.
03-27-2015, 06:11 PM
Just updated today, new chests, lore, etc. good to see it not abandoned

Gamecenter : taeles
03-27-2015, 06:56 PM
Yeah before I quit the game I just went on a meteor fest.

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