Looking for testers for my Objective C API

Discussion in 'Public Game Developers Forum' started by beno, May 17, 2011.

  1. beno

    beno Member

    May 13, 2011
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    #1 beno, May 17, 2011
    Last edited: May 17, 2011
    Hi guys,

    I run a website called Playtomic, it's a major presence in the *Flash* side of casual gaming, does analytics, leaderboards, player created levels and a whole bunch more, but until now it's been pretty locked up inside the Flash side of things until now (although I did a JavaScript API a while back for HTML5 games).

    I just posted the first draft of our objective c version, would love to get some feedback especially on how it can be improved - I'm not good at objective c and it probably shows in my code!

    You can check it out here:

    http://github.com/playtomic/gameapi-ios

    Documentation's available at:

    http://playtomic.com/api/ios

    There's a few things that I think are going to be particular problems:

    • services stuff like player levels, GameVars etc are not async yet
    • memory leaks, I come from .NET where I don't have to even think about that stuff heh
    • storing analytics data when the player is offline

    Would love any advice you guys have to give on taking it to the next level.

    Ben
     
  2. kohjingyu

    kohjingyu Well-Known Member

    Mar 20, 2009
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    Student/Developer
    Singapore
    Great job - love to see stuff like that! I've read about Playtomic before. Are the player created levels coded by you guys? The editor I mean. How would you modify it for each different game?
     
  3. beno

    beno Member

    May 13, 2011
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    #3 beno, May 17, 2011
    Last edited: May 17, 2011
    It's up to you how you go about actually *creating* the levels, we just provide the infrastructure for storing / loading / listing / rating etc, from our end it's just data you send to us from your game.

    There's a great example from RobotJAM here: http://notdoppler.com/hambo.php, he's got the editor and all that nicely integrated with the game design & engine, and behind that sits us handling the data.

    Not sure how you'd cram an editor into iphone/ipod but you could do some interesting stuff w/ an ipad or Flash editor + levels playable on iphone/ipod. The cross platform and device capabilities are prob the most exciting part of finally branching out into other paltforms.
     

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