Me and my brother are planning on making a puzzle game for the iPhone. We plan on having a lot of variety in the puzzles, something I haven't seen too much of on puzzle games for the iPhone, most seem to concentrate on one type of puzzle. We also don't plan on having a story like the Professor Layton games, but just a pick a puzzle and do it style interface. What I'm looking for right now is peoples suggestions on what works and what doesn't work based on their experience with other puzzle games, or any games that may relate, that are already out on the iPhone. I'm looking for thoughts on a good interface/menu system in particular at the moment, but anything else that may make or break a game like what we're looking to make. Also, any suggestions on features and the like are welcome as well. If you have a puzzle you'd like to see, you can obviously let us know about that as well. Thanks for the help
I can't help but notice that the ideals you emphasized are also seen in trism. But one thing that can really make or break a game is graphics. Make sure you have great graphics and a great icon. If those two are missing, you are never going to sell your app. Get someone who is skilled. try out graphicpeel or lurk around the services for trade section.
graphical style and good music will really set it apart. interactive puzzles that take advantage of the interface would be good also some puzzles perhaps - tangrams, logic, lateral thinking, pentomino, cross the river, math . . .
@indy Thanks, good ideas. Graphics are important. I'll check out the site you gave me and the services for trade section. @anduril I hadn't even thought of music... I usually play with my iPhone on silent Thanks for the suggestion, will defiently have to find somewhere or someone to make up some music, and sound effects for that matter. Thanks for the puzzle ideas. I had already thought about doing logic, lateral thinking, and math puzzles, amoung some others of the sort. I like nice hard puzzles that really make you think.
seems like we both like similar types of puzzles (i enjoys hard puzzles that make you think, especially like logic, lateral thinking, and math of the ones i listed) looking forward to this . . .
Hmm, can't say I agree with the RC. Scribblenauts had horrible controls and was a bit glitchy. PL2's my choice, at least.