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#11
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#12
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I don't understand why they have a keyboard on a joystick. Makes no sense.
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#13
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From their Kickstarter page: • Fully user programmable microcontroller, running open-source software • 55 key keyboard - Shoulder buttons - Twin analogue nubs - High-quality Dpad • New swivel clamp for easier phone handling • Works as a standard HID (keyboard, joystick, iCade etc) for anything with either bluetooth or USB connections (Mac, PC, Phones, Tablets, PS3 etc.) The iControlPad2 is not tied to phones or tablets. It is designed to be used with anything from your Raspberry Pi, Dev-board or USB Stick computer, to Robots, hobby projects, PC, Mac, bare PCBs/Motherboards, set-top boxes and anything else with Bluetooth. If you do use it with your phone, it can attach via a swivel-holder for comfort, and is easily stowed when you take calls - as the battery lasts for 12-14 hours it's a great portable controller. No need for App support: The iControlPad2 will work with almost any app, whether it supports it or not. Thanks to new overlay software, you can map the iControlPad2 controls and keys to screen presses in iOS or Android. Just map your favorite app and start playing; you will be amazed at the advantage real controls give you. See the video for a demonstration. |
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#14
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It's only $40 so it is not that expensive. It is a little bit ugly, but man, it works like a champ. True, the game selection sucks and they need to open it up for all developers to use, but it is one awesome joysticks. Makes my new ipad a worthy console replacement. The Gameloft joystick is shockingly good. Nothing comes close on ios so far. Let's just hope They let other developers use it for their games, cause it rocks. |
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#15
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#16
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I hadn't seen the price reduction. I read a review from the release of it, back then it was 70 $... I'm sure it's an awesome controller, but with only Gameloft games supported, it's just not good enough to me. On top of that, I'm personally not a big fan of Gameloft games in general, but that's a personal preference of course. ![]() Edit: Correction, it was a whopping 80$ on release!! Last edited by Bytebrain; 02-05-2013 at 05:11 AM.. |
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#17
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I bet the duo would sell millions if they opened it up to other devs
I would even pay the $80 if it worked for most other games |
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#18
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#19
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