Home
Reviews
Forums
New Games
Podcast
• submit tip •
  #11  
Old 02-11-2013, 05:35 PM
J-Cell J-Cell is offline
Junior Member
iPhone 4S, iOS 6.x
 
Join Date: Feb 2013
Location: Auckland, NZ
Posts: 1
Default

WOW!! Some great memories there. Thanks Patricia for all the good times

TMNT, T2 & Clayfighter are particular standouts
Reply With Quote
  #12  
Old 02-12-2013, 06:10 PM
GlennX's Avatar
GlennX GlennX is offline
Senior Member
 
Join Date: May 2009
Location: UK
Posts: 672
Default

Quote:
Originally Posted by MarkFromBitmenStudios View Post
Hehe, you have no idea what you are asking for. I have been developing games on those platforms in the 80ies too and it was very different from today. Endless lines of Assembler coding. My first game was on a machine where the 8-bit CPU could not even do integer multiplication nor division, you even had to code that one. The CPU had 1MHz (no, not GHz) which is really slow. Don't even think about OpenGL or anything like that, we had to directly program the hardware to even make simple things happen...
I learned to program basic and assembler on 8 bit machines but never got close to releasing anything back then. I was lucky enough to start actually working on games on the amiga where you could just about get away with writing a game mostly in C. I still wrote a hell of a lot of assembler for anything that touched the screen but haven't had to write a line of it since '99. With decent graphics hardware in everything and decent optimising compilers there really is almost no reason to use it at all anymore. Definitely a lost art.
Reply With Quote

Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


iPhone Game Reviews | iPhone Apps

All times are GMT -5. The time now is 07:29 PM.