App description: "This is the most convincing simulation of a guerrilla war Ive ever played... 4 Stars" - PocketTactics

Heroes of the Revolution is a turn based strategy game that gives you the chance to lead the rebels to victory in the Cuban Revolution. Starting with a handful of freedom fighters, you must successfully wage a guerrilla war against the numerically superior and better equipped government army. Use hit and run tactics, build your forces strength, win over the hearts and minds of the Cuban people, and go on the offensive to liberate your country!

Features:
- Progress from a small group of poorly trained volunteers to a full fledged army, gaining advanced units like machine guns, snipers, and artillery as you capture government installations and materiel.
- Several real figures from the revolution are playable heroes, including Fidel Castro and Ernesto Che Guevara. These heroes are unique units that have special abilities to give the your rebel army an advantage.
- Features a deep combat system that factors in terrain, unit experience, nearby objectives, unit hardness, and the revolutionary spirit of the Cuban people.
- Take on optional missions such as search and destroy, defend or capture objectives, and escort friendly units. Successfully completing missions grants rewards, failure results in penalties.
- Captured objectives such as government outposts, bases, and airfields can be specialized in a variety of ways to give tactical or strategic advantages to your forces.
- Units gain XP and can be upgraded to boost attack, defense, damage, and movement to create a customized army that fits your strategy.
- Styled as a classic tabletop wargame.
- No in-app purchases, you are buying the full game with no hidden costs.

Praise for Heroes of the Revolution:

Heroes is quite possibly one of top games in the genre and one of the best current iOS games on the market. The Masquerader Gaming Network

If youre a fan of Turn Based Strategy games, or enjoy war based board games then give this game a try. CalmDownTom
08-07-2014, 01:25 PM
#11
Thanks for trying the game and sharing your impressions Lord Gek!
08-07-2014, 03:53 PM
#12
Quote:
Originally Posted by LordGek View Post
The initial tutorial explains everything pretty well and with each encounter they show you every modifier to the dice rolls.


Actually each encounter works as follows:
1) The attacker designates a target in range.
2) All the "to hit" modifiers are listed for each side giving in the end a number the individual must roll equal to or higher to hit their target on a D20.
3) The attacker now will either hit or miss depending on the die roll. If they hit then they roll for damage against their opponent, and if the opponent survives the attack and is within range to attack back, the defender gets to roll to see if they can score a hit. If the attacker misses then it just goes right to the defender. Once both sides have resolved their attacks, that action round is complete.

If I were going to nit pick:

1) There is no way to disable the music independent of sound effects (or if so I missed it).

2) There doesn't appear to be a way to speed up combat. As it stands with each combat you need to see each modifier print itself out onto the screen and then a brief pause before the to hit die is rolled.
Thank you very much, that's exactly the explanation I was looking for. I'll be picking this up after work.
08-07-2014, 08:07 PM
#13
Joined: Feb 2009
Location: Redding, CA, USA
Posts: 11,150
Quote:
Originally Posted by Jake7905 View Post
Thank you very much, that's exactly the explanation I was looking for. I'll be picking this up after work.
I also like how they work you initial units. You get 3 irregulars (pretty sucky) and the amazing wonder unit that is Fidel. Fidel can convert government troops to your side occasionally and can take out most opponents in a single attack! The catch being that every government trooper sees him as a top priority target, and as tough as he is, he can't take on the whole government army himself. The art is then figuring out how to maximize his power while keeping him well protected.

Tim "Lord Gek" Jordan, Game Consultant
OpenFeint, Plus+, & Twitter: LordGek
GameCenter, Crystal, & iTunes: Lord Gek
My iTunes Reviews
09-19-2014, 04:35 PM
#14
v1.1 released today

Hey all,

v1.1 was released today, with the following improvements:

Fix bug where objectives show next unit in negative turns after player hits unit cap
Add a ‘fast’ mode for battles, skipping the die rolling animations
Increase end game challenge by adding additional government reinforcements
Add the option to mute the music in game
Improve UI to indicate turns remaining for temporary unit effects

Thanks again for everyone who provided feedback!

John
12-30-2014, 08:29 AM
#15
Joined: May 2014
Location: Belgium
Posts: 83
Quote:
Originally Posted by LordGek View Post
The initial tutorial explains everything pretty well and with each encounter they show you every modifier to the dice rolls.


Actually each encounter works as follows:
1) The attacker designates a target in range.
2) All the "to hit" modifiers are listed for each side giving in the end a number the individual must roll equal to or higher to hit their target on a D20.
3) The attacker now will either hit or miss depending on the die roll. If they hit then they roll for damage against their opponent, and if the opponent survives the attack and is within range to attack back, the defender gets to roll to see if they can score a hit. If the attacker misses then it just goes right to the defender. Once both sides have resolved their attacks, that action round is complete.

If I were going to nit pick:

1) There is no way to disable the music independent of sound effects (or if so I missed it).

2) There doesn't appear to be a way to speed up combat. As it stands with each combat you need to see each modifier print itself out onto the screen and then a brief pause before the to hit die is rolled.
I just bought the game and I have some questions.

1. How can you know what the range of each unit is?
2. How are basic attack and basic counter calculated. Castro had a attack of 20 (the higher, the better) but his basic attack in a fight (aside from the modifiers) is 3 (the lower, the better)
3. What is a good strategy? I get overwhelmed very quickly.

Grtz

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