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#71
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Aye, having at least the option of changing the controls around would be a huge help, beyond just "sensitivity", which isnt of much use at all. I'm enjoying it well enough overall, but.... it still doesnt compare to the smooth gameplay of the console versions. Mostly, the forced bad camera angle (when the original didnt even require that you use such a perspective whatsoever) is the main issue. Heck, turning corners in those hallways is a nightmare, because the camera *will* attempt to go into the main character's head, so there's a moment of "cant see a damn thing!" whenever doing this. I did try FPS view mode for awhile.... wont do THAT again. 3rd person is the one to use for me, screwy though it is. The game is playable, it's just.... another iOS game where the controls seriously COULD be better (and indeed have been in similar games), but simply arent. I'm still glad to have it though. To me, it's that good of a game that even with controls I hate, I can still enjoy it. ....now if only it wasnt so glitchy. Hoping those get fixed soonish. The random and sudden loss of all sound in particular is distracting. None of the bugs seem to actually wreck the gameplay though (unless the controls go nuts, but that seems rare so far), so that's good. Also, is there a way to do a charged slash? If there is, I havent figured out how. Got normal slash, heavy slash, but so far no charged attack. Last edited by Bridget; 01-01-2013 at 06:56 AM.. |
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#72
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Oh interesting - LOVED this on the Wii. Is it playable? Glitchy/controls/etc?
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#73
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It's free to try. All the answers you seek are there for you.
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#74
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I just tried the free game and it seems great, just two things I notice and really think it might help for the success of this port: the camera angle seems a little annoying for the third person angle, maybe putting the camera a little away from the character the game would be better, and the framerate seems a little slow, but I don't know if this is general, I'm on iPhone 4 6.0.1. Just those two things I wanted to notice, however, the game seems very fun and maybe later I'll try more deeply.
Last edited by Farfield; 01-05-2013 at 02:31 PM.. |
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#75
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The game's pretty fun for me overall, despite the flaws.
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#76
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My feelings exactly, im garbage on it as I cant seem to be capable of surviving vey long but after tweaking the sensibility on the controls it is a rather enjoyable yet brutal roguelike.
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#77
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That's true, after play with 10 and 10 in sensibility controls and adding Lock option for fighting the game it's really better controlable.
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#78
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The art style (judging from the screenshots; I haven't yet dl'ed this and didn't watch the video) reminds me of a game and it's sequel for the original Playstation that I more than willingly spent full price for: Techmo's Deception and...I think the 2nd installment was named Kagero's Deception or something like that. Those games probably sold a paltry number of copies. I know that Robotic Alchemic Drive (R.A.D.), a very Japanese game that is one of my favorite PS2 releases, sold, at most, a couple tens-of-thousands in the US. I'm damn happy I still have my copy .Ok, enough rambling, I guess I'll take this for a spin. It does seem to have that old Deception/Fatal Frame vibe going on, judging by the screenshots at least. |
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