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  #71  
Old 01-01-2013, 06:54 AM
Bridget Bridget is offline
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iPad, OS 4.x
 
Join Date: Mar 2011
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Quote:
Originally Posted by squarezero View Post
Controls on touchscreens are very subjective, so I won't argue with your impressions (they haven't been a problem for me, and I would certainly not describe them as "insane"). But as a point of fact, many games require multiple swipes to rotate the camera, as one-to-one controls can feel way too jittery for many people. That's why some games incorporate a double tap to turn quickly around. Perhaps Baroque could use something like that.

Aye, having at least the option of changing the controls around would be a huge help, beyond just "sensitivity", which isnt of much use at all.


I'm enjoying it well enough overall, but.... it still doesnt compare to the smooth gameplay of the console versions. Mostly, the forced bad camera angle (when the original didnt even require that you use such a perspective whatsoever) is the main issue. Heck, turning corners in those hallways is a nightmare, because the camera *will* attempt to go into the main character's head, so there's a moment of "cant see a damn thing!" whenever doing this. I did try FPS view mode for awhile.... wont do THAT again. 3rd person is the one to use for me, screwy though it is.

The game is playable, it's just.... another iOS game where the controls seriously COULD be better (and indeed have been in similar games), but simply arent. I'm still glad to have it though. To me, it's that good of a game that even with controls I hate, I can still enjoy it.


....now if only it wasnt so glitchy. Hoping those get fixed soonish. The random and sudden loss of all sound in particular is distracting. None of the bugs seem to actually wreck the gameplay though (unless the controls go nuts, but that seems rare so far), so that's good.


Also, is there a way to do a charged slash? If there is, I havent figured out how. Got normal slash, heavy slash, but so far no charged attack.

Last edited by Bridget; 01-01-2013 at 06:56 AM..
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  #72  
Old 01-01-2013, 07:24 PM
nicoga3000 nicoga3000 is offline
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iPad 2, iOS 5.x
 
Join Date: Dec 2010
Location: Indianapolis, IN
Posts: 338
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Oh interesting - LOVED this on the Wii. Is it playable? Glitchy/controls/etc?
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  #73  
Old 01-01-2013, 07:29 PM
sizzlakalonji's Avatar
sizzlakalonji sizzlakalonji is offline
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iPad 2, iOS 6.x
 
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Location: Indiana, USA
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Originally Posted by nicoga3000 View Post
Oh interesting - LOVED this on the Wii. Is it playable? Glitchy/controls/etc?
It's free to try. All the answers you seek are there for you.
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  #74  
Old 01-05-2013, 01:51 PM
Farfield Farfield is offline
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iPhone 4, iOS 6.x
 
Join Date: Jul 2011
Posts: 79
Default Game Impressions

I just tried the free game and it seems great, just two things I notice and really think it might help for the success of this port: the camera angle seems a little annoying for the third person angle, maybe putting the camera a little away from the character the game would be better, and the framerate seems a little slow, but I don't know if this is general, I'm on iPhone 4 6.0.1. Just those two things I wanted to notice, however, the game seems very fun and maybe later I'll try more deeply.

Last edited by Farfield; 01-05-2013 at 02:31 PM..
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  #75  
Old 01-05-2013, 02:00 PM
Exact-Psience Exact-Psience is offline
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iPad mini, iOS 6.x
 
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Location: Philippines
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The game's pretty fun for me overall, despite the flaws.
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  #76  
Old 01-05-2013, 02:02 PM
MeanTuna MeanTuna is offline
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Quote:
Originally Posted by Exact-Psience View Post
The game's pretty fun for me overall, despite the flaws.
My feelings exactly, im garbage on it as I cant seem to be capable of surviving vey long but after tweaking the sensibility on the controls it is a rather enjoyable yet brutal roguelike.
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  #77  
Old 01-05-2013, 02:31 PM
Farfield Farfield is offline
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Quote:
Originally Posted by MeanTuna View Post
My feelings exactly, im garbage on it as I cant seem to be capable of surviving vey long but after tweaking the sensibility on the controls it is a rather enjoyable yet brutal roguelike.
That's true, after play with 10 and 10 in sensibility controls and adding Lock option for fighting the game it's really better controlable.
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  #78  
Old 01-06-2013, 03:33 AM
Greyskull Greyskull is offline
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iPad mini, iOS 6.x
 
Join Date: Dec 2009
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Quote:
Originally Posted by nomorejoking View Post
For a wii game port, it looks pretty good, but the graphics are not updated kr optimized at all. Other wii ports such as rafe of the gladiator was remade better and with better visuals. This game is not only not optimized for iPhone 5, its graphics looks like garbage (art style is decent, similar to bastion)

The gameplay is very repetitive with a hard to follow story, especially since there is no voice acting. The fighting is boring and the controls are a PAIN. The music does not fit with the gameplay most of the time and the fx are bad, such as the player walking on metal slowly sounding like a car crash.

All together, the game is not very good but at least we know wii ports might be coming our way.

This game is not worth $9 and maybe a $2 game, the developers need to do some serious editing or this game is a fluke.

Rating 5.5/10
(Not for most gamers)
I haven't finished reading this thread, and while I'm not familiar with this particular game, everyone has there own taste in games.

The art style (judging from the screenshots; I haven't yet dl'ed this and didn't watch the video) reminds me of a game and it's sequel for the original Playstation that I more than willingly spent full price for: Techmo's Deception and...I think the 2nd installment was named Kagero's Deception or something like that.

Those games probably sold a paltry number of copies. I know that Robotic Alchemic Drive (R.A.D.), a very Japanese game that is one of my favorite PS2 releases, sold, at most, a couple tens-of-thousands in the US. I'm damn happy I still have my copy .

Ok, enough rambling, I guess I'll take this for a spin.

It does seem to have that old Deception/Fatal Frame vibe going on, judging by the screenshots at least.
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