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  #301  
Old 05-20-2013, 10:30 PM
currymutton currymutton is online now
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Originally Posted by Connector View Post
Yea, I third this. We gotta get icade core joystick support for this game.

Look how great it works for Blazing star.



You will get future sales from implementing icade!

If you need help, I got a bunch of developers who can help. I figure you are the same dev that workedwith me on mutantstorm, if you are, lets get icade in for space tripper!
Off-topic: which game was that on screen?

Vote: you get mine!
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  #302  
Old 05-20-2013, 10:59 PM
Connector Connector is offline
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Quote:
Originally Posted by currymutton View Post
Off-topic: which game was that on screen?

Vote: you get mine!
Yeah, that is 4 votes for icade! Icade revolt!

Edit: blazing star, great icade game, also try plasma sky
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  #303  
Old 05-21-2013, 02:22 AM
SumoSplash SumoSplash is online now
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Originally Posted by syntheticvoid View Post
Sorry to revive this thread for something that'll most likely never happen... but is there maybe the smallest chance that Space Tripper could be updated for the iPhone 5?

Sucks that the newest iPhone pretty much screws up (yeah, I know it's doesn't really screw them up, or make them unplayable, but you know what I mean...) 95% of all my previous AppStore purchases because of a half an inch... =o/
Man, your posts just convince me that I don't want to get the 5. I thought that Apple is requiring that every app be widescreen compatible and support Retina?
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  #304  
Old 05-21-2013, 02:53 AM
Connector Connector is offline
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Yeah, kinda best to almost have the iphone 4s for gaming, at least no problems and most games run ok.

Funny how sv has become the champion of widescreen iphone games, and I icade and hdmi. Devs... We need iphone 5, icade, and hdmi support please!
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  #305  
Old 05-22-2013, 08:28 PM
Adams Immersive Adams Immersive is offline
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Originally Posted by SumoSplash View Post
Man, your posts just convince me that I don't want to get the 5. I thought that Apple is requiring that every app be widescreen compatible and support Retina?
I find almost all games seem to support iPhone 5 widescreen. May be just the luck of which ones I play. The few that don't (which will improve over time) don't really bother me. Especially on a black iPhone 5, where you can't see pillarboxing anyway.

And I do like how the 5 fills a 16:9 projector with simple mirroring! (HDMI lag notwithstanding.)

P.S. iCade fan here too!
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  #306  
Old 05-22-2013, 08:35 PM
syntheticvoid syntheticvoid is offline
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Yeah... I'd say about 10% of ALL the games I actually want on my phone support the widescreen...

And with many of them not receiving.updates in years, I doubt they ever will.

Also, once your finger slips into the dead zone on the sides, the controls become completely unresponsive. It's a pain.
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  #307  
Old 05-23-2013, 01:12 AM
Adams Immersive Adams Immersive is offline
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Originally Posted by syntheticvoid View Post
Yeah... I'd say about 10% of ALL the games I actually want on my phone support the widescreen...

And with many of them not receiving.updates in years, I doubt they ever will.

Also, once your finger slips into the dead zone on the sides, the controls become completely unresponsive. It's a pain.
But is it any different from just running those older games on an iPhone 4? There's a 3.5" play area, and outside that is dead glass--no matter whether you play on an iPhone 4 or 5. Identical play area.

I haven't found any disadvantage to playing 3.5" games on the iPhone 5. (But luckily I also don't run across that many games that don't support widescreen. I do enjoy a few old abandoned classics, though, and they still seem exactly the same.)
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  #308  
Old 05-23-2013, 02:15 AM
syntheticvoid syntheticvoid is offline
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Definitely. That quarter inch really stands out more than you'd think... It makes a lot of games controls feel like they're in the middle of the screen... And your fingers drift into the dead zones quite often. I never had a problem with this on any other idevice I've owned...

I dunno if because that quarter inch is part of the touchscreen, it has an impact on responsiveness when you drift out of the play area even slightly. It's a real pain. Especially with platformers, DSS and shmups.
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  #309  
Old 05-23-2013, 03:07 AM
psj3809 psj3809 is offline
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I'm the opposite, granted it would be good if they had widescreen but i know theres not a chance in hell of some of the old classics i love of going widescreen for my ipod touch 5th gen.

I've got 700 apps installed so a huge number of those wont be widescreen, I dont mind, can still play them well, my finger doesnt slide into the dead zone or that. I dont blame a dev for not updating their game as many apps are dead from a revenue point of view a year or so later.

I play plenty of games and can easily adapt to non-widescreen games, not a dealbreaker for me at all and i wont stop playing some favourites all because they dont appear full screen on my ipod touch 5th gen.
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