I would like to have a game prototype tool that can build a game prototype very quickly so that I can test and prove my game ideas. The key is quick to build. Can you suggest such tools or ways to build a game prototype fast?
GameSalad and Unity, probably SIO2, too. I would strongly suggest not to focus on the iPhone per se, You can get away prototyping on the Mac with BlitzMax, testing everything out and ONLY port the things that have proven good to the target platform. No need to limit yourself right from the beginning.
I am currently working on a new tool called: "3D max unity tossed salad V 1.8.3.5.5" I will release it shortly. The feature list includes: 1. The soon to be famous "Feature me now on hottest games plux" button. 2. MC Hammer Mode "can multi-touch this" 3. George W Bush "axis of evil accelerometer" mode 4. Gameloft mode- once you upload your racing game to apple it multiplies adopting the Logo's of famous race cars yet it is the same game. 5. An all new template based on the board game operation but in pure apple style you just need to replace the liver over and over again for large sums of money. We are currently working on a shaved rabbit template also, the engineers are hardly working and may be fired shortly.