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#11
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JC |
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#12
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As others have mentioned it's best to stay under the 50mb limit so you can get OTA downloads.
On a side note, did you do the graphics yourself or did you outsource? They look really great. If you outsourced how did you go about finding quality artists to work with? |
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#13
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#14
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Just played your game. Quite good really. I was playing Lunar Lander last week strangely enough. I think people look for unique gaming experiences mostly and we all know how easy it is to make an original, addictive money making game that catches on.
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#15
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Thanks guys for taking part in this thread. It seems that many of you think the file size was a huge issue with my game. Happily I'm able to go under 50MB with Zen Sand.
Still wishing for more input on the pricing model: 1. Free with one level pack(is 20 levels too much?) and $2 IAP for the rest three level packs 2. $1 game with two level packs unlocked and $1 IAP for the rest. Ovogame: I guess it's against Apple's TOS to release two versions with the same content. Or is it? DannyTheElite: I was thinking also that number one could be a better option. Do you think that giving 20 levels for free is too much? On the other hand if I were to start with paid, I could have free promotions. Freespirit: Thanks! Nice to hear you tried it! I think I agree that many people look for unique experiences and Lander hero isn't unique enough. Last edited by polygonplay; 02-26-2013 at 02:14 AM.. |
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#16
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JC |
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#17
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sprite: I did the graphics for Lander Hero by myself.
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