App Package size impact on customer confidence

Discussion in 'Public Game Developers Forum' started by rikschennink, Oct 28, 2011.

  1. rikschennink

    rikschennink Well-Known Member

    Oct 12, 2011
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    Webdeveloper
    Netherlands
    I recently released my first iPhone game. In some reviews I've read that the game offers a lot of content for it's small size.

    To maximize the downloads I made sure I kept the package size below 20 MB, but now I think it might be too small and customers might think it cannot offer anything because it's only about 4 MB.

    Does anyone have any experience with this?
     
  2. PikPok

    PikPok Well-Known Member

    Nov 26, 2009
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    Wellington
    My guess is most real customers will never pay attention to the download size. The only time it matters is when it is over 20MB and they can't download it then and there, and once that happens you will lose sales.

    If you feel you must up the download footprint, at least use it to add real value to your game.

    On a related note, I hope Apple ups this limit soon. Even bumping it to 25MB would make a huge difference for a lot of games.
     
  3. BulletDev

    BulletDev Well-Known Member

    Sep 20, 2008
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    produce applications under "Bullet Development"
    Vancouver, BC
  4. rikschennink

    rikschennink Well-Known Member

    Oct 12, 2011
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    Webdeveloper
    Netherlands
    Thanks, I read it, but it's mostly about an app being over 20 MB, my question is about it being too small.

    For example, I could imagine a response like this one:
    "Hmz, this app looks okay, but it's only 4MB so it's probably not offering a lot, I'd better skip."
     
  5. headcaseGames

    headcaseGames Well-Known Member

    Jun 26, 2009
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    Mobile Game Developer
    Hollywood, CA
    I think you can worry less about package size and more about things like screenshots/logo/app icon in general. If those things nail it, I doubt most people are going to be daunted by smaller app size. Your graphics on Eve look nice but the screens are definitely stark compared to something like Alien Space Retro..
     
  6. rikschennink

    rikschennink Well-Known Member

    Oct 12, 2011
    127
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    Webdeveloper
    Netherlands
    I'll look into Alien Space Retro's screenshots.. solid advice! Thanks!
     
  7. Sinecure Industries

    Sinecure Industries Well-Known Member

    yeah, size is of no concern unless people can't impulse buy :D

    oh and it's not the size of your package...
     
  8. Luke Kellett

    Luke Kellett Well-Known Member

    Jun 7, 2011
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    Indie iPhone Game Developer
    Melbourne, Australia
    Bahahah pissa :)

    That makes two of us!!
     

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