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03-25-2014, 05:40 PM
#21
Gameplay gifs added to the first post .
03-25-2014, 11:55 PM
#22
First little review!

Last edited by Muzzfayce; 03-26-2014 at 12:00 AM.

03-27-2014, 08:07 AM
#23
Just downloaded and played, got to 2nd place on Gamecentre on my 1st try

Love the art mate - animation is solid too. Not a bad little game, can't wait to see some updates, maybe some added gameplay depth.
03-27-2014, 08:11 AM
#24
Joined: Jan 2011
Location: Forge World
Posts: 6,310
Oh no I just checked this out and got the "Oo that's looks cool I'll pick it up thought" but noticed it's not universal needs to work on iPad before I pick it up.
03-27-2014, 10:15 PM
#25
I don't have an iPad currently, but i might be able to borrow one, it's mostly just a case of laying out the UI differently, so i'll shoot for that ASAP.

Thanks Planck.

I thought of a time attack mode that i can add to the game pretty easily as well. So i'm going to give that a shot.
03-28-2014, 05:21 PM
#26
I like the game a lot and I think with a little bit more balancing (can be very unforgiving in the block structure especially if not a single power up anywhere on the screen) I would like it even more.

The music and sound effects I love.

I find myself always wanting one more game in an attempt to beat my high score - so I don't see this leaving my iphone anytime soon. Thanks Dev.
03-28-2014, 07:05 PM
#27
Thanks! Agreed on the balancing thing, i'm going to sort that out in the big update i'm working on. Good news for you guys is i have a long term plan to work out a proper character clothing system. It will probably end up being less work than i though, (still it's a few hundred drawings!)

I got a review on AppAdvice! http://appadvice.com/review/quickadv...n-of-the-world
04-01-2014, 05:45 AM
#28
Joined: Sep 2012
Location: Planet Earth
Posts: 138
This needs to get universal.