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  #81  
Old 02-11-2015, 06:24 PM
JasonHPickering JasonHPickering is offline
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If you want a good idea this thread has some videos of me playing. I always die from stupid stuff, but I try to give a really good overview of the entire game.
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  #82  
Old 02-11-2015, 09:08 PM
Valentia Valentia is online now
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I am so looking forward to this one!!
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  #83  
Old 02-15-2015, 06:17 PM
JasonHPickering JasonHPickering is offline
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So I ended up with a bit of enemies I just couldn't get finiahed for this in time. I want to add new content in the future but haven decided how best to add it. My options are:
- just add new stuff and it's there automatically
- add a menu where players can turn enemies on and off
- bundle the stuff into "expansions" and let the player turn those on and off.

My main concern is adding new enemies and maybe people might not like them or they might make the game to hard. Like I could see myself adding an update that makes the tower taller. But would that be the best way for everyone? Like new players.
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  #84  
Old 02-15-2015, 06:32 PM
coolpepper43 coolpepper43 is online now
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Have it done with new modes and have a leader board for each of them. I'm so excited for this!
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  #85  
Old 02-15-2015, 07:10 PM
JasonHPickering JasonHPickering is offline
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Hey cool pepper,

We actually worked for a quite a while to see if we could add score and leaderboards, but it never really worked design wise. We tried everything from enemy death score, to speed, to adding coins to collect. We ended up dropping score because it always felt tacked on and pointless.

I do want to make a Roguelike that focuses on score at some point but it will need to be built from the ground up with that in mind.
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