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  #31  
Old 02-12-2010, 11:07 AM
PointOfLight PointOfLight is offline
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iPad 2, iOS 6.x
 
Join Date: Dec 2008
Location: Indiana, USA
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Quote:
Originally Posted by Quorlan View Post
Dragonfire makes this claim because you submit your app to THEM at the end and they take care of the App store submission piece. You aren't technically getting around the need for a Mac, they are just using their own Macs on the back end to do the final compile and submission for you.

m
Well that solves that issue. Thanks for the insight. I had missed that part (but then I hadn't really studied the web site all that closely yet). It's still a potentially nice option for those of us who don't have a Mac and can't afford one.
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  #32  
Old 02-12-2010, 01:13 PM
Tashawn Tashawn is offline
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iPhone 3GS, OS 4.x
 
Join Date: Jan 2010
Posts: 107
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Thank you guys I also wanted to know this.
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  #33  
Old 02-14-2010, 12:29 AM
codepunk codepunk is offline
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I have been seriously kicking around the idea of kicking off a open source project similar to game salad. However if I decide to do this, which is looking fairly likely, I am going to shoot for full cross platform right out of the gate. That would include mac, windoze and linux using a mix of python, wxpython and compiling against cocos2d for iphone functionality. You would still need a a account to publish from but the compiler server would send the binary, copy of the xcode project complete with source.
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  #34  
Old 02-23-2013, 11:03 AM
antireality antireality is offline
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iPhone 4S, iOS 5.x
 
Join Date: Mar 2011
Location: Kingston Upon Thames, UK
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This may also be an alternative - http://www.macincloud.com/

Not sure though - I considered it for a bit, then just got a mac - so I've not actually tried it
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