Originally Posted by Syro
I'm almost 9 hours in and don't seem to be that close to the end, just to put that in perspective. Smegly may still be right, though ... I put in 30-40 hours on Alphadia Genesis, Kreisia, and Infinite Dunamis, so this one could easily still fall at the halfway mark.
It does seem a bit light on the features. As smegly said, you don't learn skills from equipment (only from leveling up). There doesn't seem to be any sort of limit break move like there was in Kreisia. There's no accessory crafting system like Kreisia, although most the accessories themselves seem to have been copied over.
That said, the story so far is interesting. I like the sci-fi theme. The fact that it's an Earth future means they can refer to today's pop culture freely, which led to a few laughs. I would prefer a little more variety in skills, but I'm only around level 20 so there's still lots of room to grow on that front.
Enjoying it so far.
I've since beat the game. I got the normal ending at about 10.5 hours. For some perspective, I got through ID and Kreisia in a bit over 20 hours each, not including NG+ stuff. I got the best ending in Alphadia Genesis at about 30 hours; I don't remember when I got the normal ending for that, maybe 25.
That said, I have yet to go through the extra dungeon that unlocks after the normal ending so I don't know how much time that would tack on. I cannot imagine it would be all that big.
I have enjoyed it quite a bit though. I suspect some people may appreciate the concise nature of the game as it does give it a higher story/atmosphere to dungeoncrawl ratio than the other games have.
Also, while the lack of character progression systems is an odd choice, it's not like the other games mentioned had deep systems where one player would have a significantly different setup than another. It might have been a wise call to just make the characters straightforward.