The main thread is flooded with Plus+ usernames, repetitive questions, and other obstructions to meaningful discussion. Here is a place to discuss strategy only: Crop growing techniques, use of mojo, business building, etc. Share your thoughts and pose questions to others... Some charts... Profitability of crops in per hour basis: Corn (45s cycle):---------400c, 80xp Wheat (5m cycle):--------240c, 96xp Rice (15m cycle):---------220c, 88xp Peas (30m cycle):--------160c, 66xp Onions (1h cycle):--------100c, 40xp Strawberries (1.5h cycle):-80c, 33.33xp Pumpkins (3h cycle):------53.33c, 21.67xp Squash (5h cycle):--------36c, 15xp Potatoes (6h cycle):------33.33c, 13.33xp Carrots (12h cycle):------21.67c, 8.75xp Watermelons (16h cycle):-18.75c, 7.81xp Beans (1 day cycle):------14.17c, 3.13xp Essentially, the quicker the crop grows, the more profitable it is. Business------- Purchase Price----------Owner Payout-------------Orderer Reward-------Time Mining Camp----------1000c----------------250c + 90xp---------------150c + 50xp-----------12h Tailor Shop-----------1500c----------------225c + 85xp---------------175c + 55xp-----------8h Pond-----------------1500c----------------200c + 80xp---------------150c + 50xp-----------8h School House---------2500c----------------275c + 95xp---------------200c + 70xp-----------12h Lumber Mill-----------4000c----------------300c + 100xp-------------------------------------12h Windmill--------------6000c----------------350c + 110xp--------------250c + 80xp-----------15h Guild Hall-------------7500c----------------400c + 115xp--------------275c + 90xp----------- Wizard's Tower-------11000c---------------475c + 120xp ------------------------------------18h Bakery---------------12000c---------------525c + 125xp------------------------------------- Butcher Shop--------14000c----------------550c + 130xp------------------------------------18h Blanks in the chart mean the values are unknown. Any help determining them would be appreciated. Technically, the cheaper the building, the more profitable it is. However, if you plan on completely industrializing your kingdom, the tailor shop is a better bet, as its smaller size allows for more to be constructed - negating the effects of its slightly smaller profit margin to the mining camp.
One thing I have been pondering lately is whether or not building the more expensive businesses is really worth the cost. For the price of one Guild Hall I could build 5 Tailor Shops. And I do believe that the Guild Hall only has about twice the payout...doesn't this seem to be a discrepancy?
Actually, for the larger crops, you get more bang for your buck when you use mojo, I think. Fletch, why don't you chart how much experience and payout you get for each unit of mojo? I think that would help.
For me, I've just been planting onions in the morning and the slower crops at night when I go to sleep. I find that the onions' time to yield ratio to be just right(wheat and corn provide better yield but they require constant checking of the idevice, but with the onions I just need to check once per hour.) Now comes the business part. While I think the social interaction part is nice and all, but I find that the business are pointless. Firstly they take too long to yield profits on their own. Secondly, even when someone orders, the profit is very low as compared to farming. Edit: New pond : 200 gold, ?? Exp, 8 hour cycle school: 295 gold, 75 exp, 12 hour cycle
400 coins an hour is awfully optimistic with the current state of the game on the 45 second corn cycle. It seems to take 45 seconds (or more) to harvest and plant new corn with all the lag I've been experiencing.
i only planted corn in the beginning to buy more farms, then i just started using onion since checking every 5 min or 45 sec is a hassle for me
Yes, it is certainly true that use of mojo is a different story. I'm not sure charting that is particularly helpful though...the larger the total payout the better for mojo use... Thanks for the numbers. And they're not pointless. They do provide some income. There's nothing else to spend that money on as your farm production is limited, so you might as well invest in them for the long run. Wow, I definitely have not experienced nearly that much lag. Once i'm at my kingdom, everything runs pretty smoothly. For me the lag appears at transitions between screens and such It is seeming to me that this is so. That and some achievements are based off of them. My new strategy is just building a bunch of sewing houses. They seem to pay for themselves quickest. Though I could be wrong, as I don't know all the numbers yet...
I find it interesting how we all play the game for different reasons. It never occurred to me to think about ROI on items. I've been building a town, thinking about how I want it laid out, rearranging items (very thankful for that feature) and so on. I plant based on the amount of time I have at the time and to make sure nothing will need to be harvested while I'm asleep. Disclaimer: I am not stating that there is a "right" way to play the game or condoning how others like to do it (it's your game after all). Just commenting.
So basically I have come to the conclusion, that if you wanted to base your industry building solely on maximizing profit, building just a crapload of mining camps is the way to go
Haha... Perfect game for me currenly aiming for rivers... Loads and loads of rivers(2 more levels to go)