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  #661  
Old 03-12-2013, 02:33 AM
dwerny dwerny is offline
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Join Date: May 2012
Posts: 58
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I just downloaded this game and I can tell it has a ton of content and replayability. I can't wait to really delve into it.

I don't mind the virtual dual stick shooter, but please include the ability to move the fire button. Currently it is too cramped with the fire button/swipe to look/building bar all in the bottom right corner.
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  #662  
Old 03-12-2013, 02:35 AM
Sambobsung Sambobsung is offline
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iPad 2, iOS 6.x
 
Join Date: May 2012
Location: Narnia
Posts: 3,049
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This... This 'bug' or 'glitch' I hope will be fixed soon. I've had to restart many rounds due to this. Some are okay, while some just- Well, I'm hoping it gets fixed.

Y'know foursaken, you could make a lotta cool games using the minecraftesque graphics. Like an ossim zombie game. I'd want a game like that. The weapons and stuff for BF are pretty epic. YAAAH dis game rox
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  #663  
Old 03-12-2013, 03:35 AM
yojimbo yojimbo is offline
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Join Date: Jan 2013
Posts: 11
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Quote:
Originally Posted by ChaosProdigy View Post
Depending how you build your base the sharows will always gather around your base center to kill your base. This is where you can use the Hammer weapon with Max AOE (5 meter aoe) and damage.

It's like lamb to the slaughter, i build base with a fatal flaw in center and they will all go towards and get hammered to death gets hard after lvl 35+ on survival as their HP and damage is much higher so that's when u get 60% stun on your hammer. It may take longer on Elite shadows, but you will safely stun them and beat them to death (eventually). Issue is if your base can handle all the rest of the enemies and you can't protect your mines as easily!
Ok thanks, I'll try that with the hammer. Going to take some time to build up the minerals to add the extra slots for full damage and range.

Anyone got any other approaches to taking out elite shadows?
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  #664  
Old 03-12-2013, 05:10 AM
Mr. Mr. is offline
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Join Date: Jan 2013
Posts: 174
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Just a small thing for Foursaken.
Even if I have a roof for a house, you will still get rain in the room. Hope you guys can improve that. XD
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  #665  
Old 03-12-2013, 05:41 AM
noshadowkick noshadowkick is offline
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iPod Touch (4th Gen), iOS 5.x
 
Join Date: Feb 2013
Posts: 43
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Quote:
Originally Posted by tally.bookman View Post
As long as there are no equivalents to the Goblin Siegers, I will gladly fight any enemy, no matter how likely I am to get pwnd :-).

Goblock Disintegrator.

Be afraid.
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  #666  
Old 03-12-2013, 06:48 AM
ChaosProdigy ChaosProdigy is offline
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Join Date: Apr 2009
Location: Boston
Posts: 332
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Quote:
Originally Posted by yojimbo View Post
Ok thanks, I'll try that with the hammer. Going to take some time to build up the minerals to add the extra slots for full damage and range.

Anyone got any other approaches to taking out elite shadows?
Blow up a whole group of them once every 20 seconds the below Heavy Plasma is modded 19x for damage and once for armor penetration. Always aim for elite Shadow.
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  #667  
Old 03-12-2013, 06:57 AM
drh1961 drh1961 is offline
Junior Member
iPad (3rd Gen), iOS 6.x
 
Join Date: Feb 2013
Posts: 4
Default Block Fortress New user

Hello,

since the thread in the upcoming iPad games is closed and I cannot find one here I figured I would start one.

I like this game quite a bit so far, as said before block fortress = Minecraft, tower defense, and some first person shooting action. this is my first ever foray into TD type games so it's interesting to say the least. I am having a bit of trouble advancing. A strategy guide would be pretty helpful to me that's for sure.

Early impressions

Sandbox:

Pretty cool, can build whatever you want(unlimited resources?) and can start and stop attacks at will.

Quick start:

You start with quite a few resources(not unlimited though), once you have your fortress built, you can start the attacks. The attacks will not stop until you are dead. It looks like your character keeps any special minerals and exp earned which will be avalable in other playthroughs.

Survival: Here is where I'm having the most trouble.

you start with very limited resources. you build what you can and when ready you can initiate the attacks. The attacks come in waves, if you survive wave 1, another build cycle starts. you earn experience, money and some minerals depending on your setup and how you did during the attacks. I'm not earning enough materials for long-term survival it appears. At most I can last about 3-5 cycles of build-attack.

I guess I need to figure out a strategy of switching between quickstart/survival on the different maps to earn exp and minerals to progress enough to make a good stand in survival?

Anyway, the game is great, it will be even better once I figure out a strategy.

Last edited by drh1961; 03-12-2013 at 06:58 AM.. Reason: typos
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  #668  
Old 03-12-2013, 07:14 AM
Jacksmart Jacksmart is offline
Member
iPhone 4S
 
Join Date: Jan 2012
Posts: 33
Default

Quote:
Originally Posted by Sambobsung View Post
This... This 'bug' or 'glitch' I hope will be fixed soon. I've had to restart many rounds due to this. Some are okay, while some just- Well, I'm hoping it gets fixed.

Y'know foursaken, you could make a lotta cool games using the minecraftesque graphics. Like an ossim zombie game. I'd want a game like that. The weapons and stuff for BF are pretty epic. YAAAH dis game rox
Yes they said they will fix that

Also I think they made two zombie games already.
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  #669  
Old 03-12-2013, 08:47 AM
noshadowkick noshadowkick is offline
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iPod Touch (4th Gen), iOS 5.x
 
Join Date: Feb 2013
Posts: 43
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Shadows are worse than Wraiths from H&C! In a good way.
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  #670  
Old 03-12-2013, 09:05 AM
Transcended Transcended is offline
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iPhone 5, iOS 6.x
 
Join Date: Mar 2013
Posts: 2
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I kinda hate the forced fps portion of the game with the shadows, some of us just don't like fps, we like it even less on a touch screen.

Can't you give us an option to turn off shadows or let us build something that allows us to target them? Perhaps a new turret or an upgrade to target them?
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