Originally Posted by Nader
Probably. Though it's going to be interesting as we spent a lot of time designing this game from the ground up for touch screens rather than a virtual stick and buttons kind of set up, so in some ways some of the elements we have would actually be worse on a pad than with the touch screen.
We'll work something out I'm sure
I hope having controller attachments available won't be detrimental for this reason. While its nice to have traditional comtrols sometimes, some of the best games on iOS are ones where devs came up with creative touchscreen interfaces rather than mimicking console controls with onscreen buttons. Hopefully this won't see devs making lazy touch interfaces, leaving the game only playable to those who bought controllers.
I'm glad you guys took the time to make a unique control scheme for spiral. Kinda reminds me of TWEWY a little, and that's a good thing.