Krashlander Numbers - A Year On The App Store

Discussion in 'Public Game Developers Forum' started by JeffWeber, Apr 28, 2014.

  1. JeffWeber

    JeffWeber Well-Known Member

    For those interested in App Store stats, here is what a year on the App Store looked like for my game, Krashlander - Ski, Jump, Crash!.

    FYI, this is a link off this site to my blog.

    Krashlander - A Year On The App Store

    I actually posted this in the Krashlander thread as well, hopefully duplicating here is not a problem. If so, feel free to remove it moderators.

    -Jeff Weber
     
  2. BazookaTime

    BazookaTime Well-Known Member

    Really interesting to see all of that, thanks for sharing!
     
  3. LordFoul

    LordFoul Well-Known Member
    Patreon Bronze

    Jul 15, 2009
    567
    71
    28
    Software Developer
    New Jersey
    Thanks for sharing - some really interesting info. for developers.

    Seems clear that going free is the way to go, to get as many downloads as possible, then monetize with Ads and IAP's, for those who are willing to spend money on your game.
     
  4. Blackharon

    Blackharon Well-Known Member

    Mar 15, 2010
    978
    0
    16
    Game Designer for Ludia
    Canada
    Not really. What matters when you're F2P is usage, not installs. We have no data on the usage of Krashlander.

    Still - a fascinating tale that shows indie development can be a indie scale success still. Thanks for sharing!
     
  5. Tinytouchtales

    Tinytouchtales Well-Known Member

    Jul 24, 2012
    353
    16
    18
    Male
    Gamedesign
    Berlin, Germany
    thanks for sharing, those are very impressive numbers to me, we still try hard to atleast get close to this.
     
  6. ThinkingMonkeyStudio

    May 2, 2014
    4
    0
    0
    Thank you for sharing.

    Lot of good info there.
     
  7. Touchmint

    Touchmint Well-Known Member

    Oct 19, 2011
    1,237
    91
    48
    Developer
    Phoenix
    Yea good read thanks!
     
  8. JeffWeber

    JeffWeber Well-Known Member

    You're welcome everyone. Glad you found the numbers interesting. Will post my ad revenue once the free version has been out for a while.
     
  9. Kazetoon

    Kazetoon Active Member

    Mar 30, 2014
    27
    0
    0
    Wow really impressive numbers, I barely have 100 downloads after 1 month lol. How does one get featured by apple?
     
  10. Destined

    Destined Well-Known Member

    Aug 11, 2013
    1,063
    0
    0
    luck + quality app
     
  11. Kazetoon

    Kazetoon Active Member

    Mar 30, 2014
    27
    0
    0
    Do you think its still possible a month after release? I'm trying to integrate a social aspect in my app too boost downloads.
     
  12. Destined

    Destined Well-Known Member

    Aug 11, 2013
    1,063
    0
    0
    Highly unlikely and not something you should count on in any way.
     
  13. JeffWeber

    JeffWeber Well-Known Member

    Agree.

    I think I did get lucky and I'm not counting on it for future games.

    I did manage to create a bit of buzz from my original trailer and Touch Arcade did a few posts about Krashlander when it first came out. I'm sure that didn't hurt. :)

    Here is my original trailer. Not the best production values, but I think it shows a unique game.

    Krashlander Trailer
     
  14. Kazetoon

    Kazetoon Active Member

    Mar 30, 2014
    27
    0
    0
    May I ask, how did you get TouchArcade to post about your game?
     
  15. JeffWeber

    JeffWeber Well-Known Member

    I just emailed their "tip" email address, told them about my game, and sent a link to the trailer.

    Also posted in the forums and had quite a bit of discussion about the game there. I think that helps. I a game gets a lot of buzz in the forums I think you have a good chance of getting noticed by Eli and company.

    -Jeff
     
  16. NeoProfessor

    NeoProfessor Member

    Mar 3, 2014
    6
    0
    0
    Indei Game Developer
    Pennsylvania, USA
    Very Impressive

    I hope to do as well when I release my game Final Contact.
    It's nice to see success in the app stores.
    Continued Success!
     

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