|
#11
|
||||
|
||||
|
My girlfriend and I have developed two games, and while there have been arguments over the game, it has been successful overall and we both enjoy it as a hobby.
One of the balancing acts that we have found is to have predefined times when we don't work on the game. For us, that is weekends. On weekdays we really get deep into the game, but on the weekends we try not to work or talk about the game at all. Of course, that changes with crunch periods but hopefully we've scheduled things well enough in that the crunch time does not last too long. |
|
#12
|
||||
|
||||
|
Iirc a news station did a short little interview with them. Very interesting if you can find it.
|
|
#13
|
|||
|
|||
|
Quote:
I've also found that listening to what he's trying to say rather than what I'm hearing (does that make any sense at all?) plays a huge part in keeping things on an even keel. We also make sure that we express our appreciation for each other and the work the other has done often. Heck, I'm going to have to blog about this. ![]() And I think a Facebook group is fantastic. I'll look into it if ya'll are really interested? I still have some work to do on Squink's FB timeline, but I'll definitely look into it this week. Yay! I'm excited! |
|
#14
|
|||
|
|||
|
So, checked it out and it's pretty easy... let me know what ya'll think.
|
|
#15
|
||||
|
||||
|
Another couple here...
|
![]() |
| Thread Tools | |
| Display Modes | |
|
|