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Galaxy Run (By Spiel Studios)

12-02-2013, 04:08 PM
#41
Joined: Oct 2009
Location: Greenville, SC
Posts: 8,255
Quote:
Originally Posted by Exact-Psience View Post
Yup. With the bite sized levels i didnt really spend too much time on the rope levels to complete them, but for me they didnt feel right in the game.

Where you initially jump from affects the rope length and the swing speed, and where you release the rope affects the distance at which you land on, and your "landing speed" (the forward speed at which you are falling vertically). Each one affecting each other and the time of completion, and has too many factors that could result as feeling random, when the rest of the game is about precision.

Nonetheless, as i said it isnt a bad mechanic and actually adds a physics side to the game, but maybe a little out of place.
After playing some of the rope levels, I tend to agree on this. It isn't bad at first but by time you get to the level where you've got a huge electrical field to cross, it's a little frustrating. As you mention, you've got your jump timing, rope length, speed and the timing of letting go.

In a game like Mikey Hooks, I guess it's maybe less realistic as far as physics, but it's also more natural in the space of a speed based platformer. That's a much different game, but I can't help but feel that perhaps that kind of approach to swinging would suit this game better as well.
12-02-2013, 08:39 PM
#42
Thanks for all the feedback!

We will be looking at all of it in our future updates. We are also working on a level editor which I will keep you informed about.

Barely 2 days to launch! We will start rolling it live from Wednesday!

12-03-2013, 11:45 PM
#43
Screenshot #7

Its almost time for Galaxy Run to go live! Last few hours remaining!



Gameplay Trivia: Rez gets fired from a Cannon! Tap to select angle, and Tap again to select power.

12 hours to go before Galaxy Run hits the Appstore!

Total of over 350 unique single-screen levels with over 18 different gameplay features, all controlled by a single-tap.
12-04-2013, 12:42 AM
#44
Joined: May 2012
Location: USA
Posts: 2,081
Pretty sure someone's gonna get stuck on the rope level 88

Game Center/Steam/PSN: Echoen
How to: embed [youtube] vids | Using [AppInfo]
My Youtube channel
12-04-2013, 02:56 AM
#45
Joined: May 2012
Location: USA
Posts: 2,081
Anyone have a vid to get 3 stars on 8-14?

Game Center/Steam/PSN: Echoen
How to: embed [youtube] vids | Using [AppInfo]
My Youtube channel
12-04-2013, 07:26 AM
#46
Forgot to mention, you can also share videos of your play sessions on Everyplay!

Follow here: https://everyplay.com/galaxy-run
12-04-2013, 07:38 AM
#47
Joined: May 2012
Location: USA
Posts: 2,081
Quote:
Originally Posted by spiel View Post
Forgot to mention, you can also share videos of your play sessions on Everyplay!

Follow here: https://everyplay.com/galaxy-run
I like that feature a lot! I've been sharing every extreme stage on everplay and youtube. I'm currently on 12-2. The only stages I can't get 3 stars on are 8-14 and 12-1. No matter how hard I try, My best for 8-14 is only 3:78 but the goal is 3:50. For 12-1, my best is 6:58 but the goal is 5:00.

I'm really enjoying the game! It's exactly what I expected to play, requiring brutally accurate jumps and correct timing.
12-04-2013, 08:57 AM
#48
Galaxy Run - Live!