Home
Reviews
Forums
New Games
Podcast
• submit tip •
  #91  
Old 03-26-2013, 10:52 AM
kia001 kia001 is offline
Junior Member
iPhone 5, iOS 6.x
 
Join Date: Mar 2013
Posts: 23
Default

Got this game by one of the codes from your Facebook page. Very nice graphics, great gameplay. Was gonna say - great level design, but seriously, two beam turrets one after another?! That's just ffffffff...
The second time you meet the turret was bad enough (died at least 10 times there) and there was a save point near it.
Reply With Quote
  #92  
Old 03-26-2013, 03:30 PM
bigred447uk bigred447uk is offline
Senior Member
iPhone 5, iOS 6.x
 
Join Date: Apr 2009
Posts: 867
Default

I've had this sitting in my home page for some time unplayed because the basic animations turned me right off the game.

I'm going to give the game a proper chance now though as I've heard favourable impressions from other forum goers.
Reply With Quote
  #93  
Old 03-26-2013, 03:37 PM
psj3809 psj3809 is offline
Moderator
iPod Touch (4th Gen)
 
Join Date: Jan 2011
Location: England
Posts: 5,172
Default

Quote:
Originally Posted by ImprobableFlight View Post
What device/os are you playing on? I thought this already worked, it does on my iPhone 4 (6.1.3) and iPad (5.1.1). I assume we're talking about having it with either the home button on left or right?. Does this work, or not work for anybody else, and what device/os are you running?

Thanks for the support guys, it's much appreciated.
Apologies. Re-installed it and now seems fine. Bizarre!

Looking forward to really getting into this now. Thanks
Reply With Quote
  #94  
Old 03-26-2013, 04:00 PM
kia001 kia001 is offline
Junior Member
iPhone 5, iOS 6.x
 
Join Date: Mar 2013
Posts: 23
Default

Got through the room with two beam cannons. It actually turned out to be easier than the second one. Afterwards it was a nice ride with a manageable difficulty curve.
Really liked the final boss, it was challenging, but not frustratingly so.

By the way, can you improve the map a bit? It would be useful seeing the locations of all the save rooms, as well as the colors of the doors you haven't opened yet.

Overall, great game. Can't wait for the next episode. Good luck guys!
Reply With Quote
  #95  
Old 03-26-2013, 05:56 PM
ImprobableFlight ImprobableFlight is offline
Junior Member
iPhone 4, iOS 6.x
 
Join Date: Dec 2012
Posts: 17
Default

Quote:
Originally Posted by bigred447uk View Post
I've had this sitting in my home page for some time unplayed because the basic animations turned me right off the game.

I'm going to give the game a proper chance now though as I've heard favourable impressions from other forum goers.
I hope you enjoy it this time. If it helps, there are twice as many frames in Isaac's run animation now (I forgot to document this when we updated), though none of the other animations have changed.

Quote:
Originally Posted by psj3809 View Post
Apologies. Re-installed it and now seems fine. Bizarre!

Looking forward to really getting into this now. Thanks
How odd, but good that it's fixed. Let me know what you think of it when you've had a proper go.

Quote:
Originally Posted by kia001 View Post
Got through the room with two beam cannons. It actually turned out to be easier than the second one. Afterwards it was a nice ride with a manageable difficulty curve.
Really liked the final boss, it was challenging, but not frustratingly so.

By the way, can you improve the map a bit? It would be useful seeing the locations of all the save rooms, as well as the colors of the doors you haven't opened yet.

Overall, great game. Can't wait for the next episode. Good luck guys!
I defiantly agree with the second turret being easier than the two together. The two were designed to be more of an endurance thing, where as one mistake on the second can end it all.

That second one went through a lot of iterations, ranging from impossible to ridiculously simple (at one point you could kill him with just the attack and jump button). The final setup was perhaps a little trickier than planned but we decided a little too tricky was better than boringly easy.

Good to hear about the boss, he was certainly the biggest and most problematic part of the whole episode but I think it was defiantly worth the effort.

With the map do you mean seeing the save rooms before you reach them, or just have them a different colour when found? The map is one area I'd definitely like to improve, it just seems to be crying out for pinch + zoom functionality. I'll certainly look into displaying the door colours.
Reply With Quote
  #96  
Old 03-26-2013, 06:30 PM
Pocketnova Pocketnova is online now
Senior Member
iPad mini, iOS 6.x
 
Join Date: Oct 2012
Posts: 989
Default

Quote:
Originally Posted by ImprobableFlight View Post
Which bit? Need any tips?
Thanks, this part, I always get to the last part, and fall back down... It is really annoying.
Attached Images
File Type: jpg image.jpg (155.9 KB, 0 views)
Reply With Quote
  #97  
Old 03-26-2013, 07:11 PM
ImprobableFlight ImprobableFlight is offline
Junior Member
iPhone 4, iOS 6.x
 
Join Date: Dec 2012
Posts: 17
Default

Quote:
Originally Posted by Pocketnova View Post
Thanks, this part, I always get to the last part, and fall back down... It is really annoying.
I've thrown together a quick guide, which I think also demonstrates why I had nothing to do with the artwork, I hope it's clear enough. In step 9 you can also hit the second terminal to make the penultimate jump a little easier.

Step1
Step2
Step3
Step4
Step5
Step6
Step7
Step8
Step9
Step10
Reply With Quote
  #98  
Old 03-26-2013, 07:23 PM
kia001 kia001 is offline
Junior Member
iPhone 5, iOS 6.x
 
Join Date: Mar 2013
Posts: 23
Default

Quote:
Originally Posted by ImprobableFlight View Post
With the map do you mean seeing the save rooms before you reach them, or just have them a different colour when found? The map is one area I'd definitely like to improve, it just seems to be crying out for pinch + zoom functionality. I'll certainly look into displaying the door colours.
Different color when found would be ideal.

Also, perhaps as an addition to the pinch n zoom feature, it would be nice to have an ability to add your own notes to specific rooms, like "a health pack here - need double jump".

Finally, just a thought that you may consider while planning the levels in the next episodes.
I've found the map difficult to use not so much because of the "no save room-door color markings" thing but because the map itself is shaped as one solid block without any spaces inbetween rooms, corridors and floors.
It's hard to separate any specific place I remember and trying to find and get to from all the other rooms and corridors around it.

It would probably be easier to show with an example - check out the Castlevania sotn map - there are a lot of black space between corridors and rooms, the rooms themselves are generally organized into loose, memorably shaped clusters connected to each other via clearly identifiable doors, stairs and corridors. That way you can clearly and easily discern where exactly you need to go. Even now you'll probably remember where the harpy-head tower or the flooded basement is.
Attached Images
File Type: jpg image.jpg (167.8 KB, 0 views)
Reply With Quote

Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump


iPhone Game Reviews | iPhone Apps

All times are GMT -5. The time now is 03:54 PM.