Support our Sponsors:

Go Back   Touch Arcade > Games and Apps > iPhone and iPad Games

Thread Tools Display Modes
Old 04-06-2014, 01:06 AM
Connector Connector is offline
iPad (4th Gen), iOS 7.x
Join Date: May 2012
Location: In the Chatroom
Posts: 15,759

Originally Posted by nyyjen View Post
We are thinking about whether to do content updates and in what form. Once I have something more definite, I will post it here.
This game is awesome! Keep up the good work!!!
Reply With Quote
Old 04-08-2014, 09:54 AM
iPadisGreat iPadisGreat is offline
Senior Member
iPhone 5c, iOS 7.x
Join Date: Dec 2012
Posts: 2,358

Tengami is very difficult. I am stuck after hardly a few screens. First adventure game where I hit a brick wall so early in the game...
Reply With Quote
Old 07-09-2014, 12:16 PM
Loda74 Loda74 is offline
Junior Member
Join Date: Feb 2013
Posts: 14

Found this to be quite good. Only an hour or so gameplay though, so quite short.
Reply With Quote
Old 07-10-2014, 05:20 PM
Jerutix Jerutix is offline
Senior Member
iPhone 5, iOS 7.x
Join Date: Nov 2009
Location: Oklahoma
Posts: 1,066

Just finished Tengami. It was one of the more beautiful things I've ever played. I don't know that it was one of the most fun, but it was alright. But, like I said, very beautiful. As far as experiences go, I will walk away feeling positive.
Reply With Quote
Old 08-17-2014, 03:08 AM
y2kmp3 y2kmp3 is online now
Senior Member
Join Date: Jun 2010
Posts: 1,077

Bought this game a while back but did not get a chance to play it until now.

There is no doubt that the strong element of this game is its visual aesthetics. To this end, the developer deserves a lot of credits for making an engine that can render the pop-up effects so seamlessly and so fluidly. I can easily imagine each scene existing in real life in a real pop-up book that can fold and unfold just like in the game. Along with a beautifully scored soundtrack, the game is filled to the brim with atmosphere.

Unfortunately, the Achilles' heel in this game is its paper-thin puzzles (pardon the pun). The puzzles are sparse in number in a game that is already too short in length. I also found all of the puzzles to be trivially simple. As well, I am puzzled by the decision of the developer to use the last puzzle to turn this game into a hidden object game hunting for hidden symbols. This puzzle and a similar puzzle shortly before it simply do not fit into the intended tone of the game, particularly when they are contrasted against puzzles that succeed in truly leveraging the folding mechanics such as the two puzzles in which you need to choose the correct folds to form a climbable path. In all, the lack of satisfying puzzle play is a real missed opportunity for a game that is trying to make a great effort to experiment with novel and interesting mechanics.

Last edited by y2kmp3; 08-17-2014 at 03:14 AM..
Reply With Quote


Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Copyright 2012,, LLC.

Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2015, vBulletin Solutions, Inc.
Copyright 2008 - 2011, Privacy Policy / DMCA Copyright Agent