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#251
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Quote:
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#252
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Here is a new gameplay using my fav Sindel
http://www.youtube.com/watch?v=dXdO2...el_video_title |
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#253
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Game itself is awesome, i spend lot of time with it.
Only sad thing, is that to keep the game 12+(lol) in the appstore, the game has censored head rip(fav fatality for me ) so it really makes me feel bad, as i whore with subzero (freeze+crouching punch and repeat ) and i cannot see the only fatality for him.
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#254
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^ I wish I could agree with you.
This game has so, so much wasted potential... it's not even funny. If they added even 5% of the gameplay elements found in MK9, this game would be somewhat worthy of carrying the Mortal Kombat name. |
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#255
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The game is OK for a while but after I finished 75% of it I just got bored and never played it again. I'll probably end up erasing it.
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#256
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Sorry to revive a dead thread but I got this game a few weeks ago and love it. Ive been on a real K kick and now I am wondering what the chances are for more MK ports.
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#257
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They'll probably bring something else. This game was pretty successful and Mortal Kombat IS one of the worlds most beloved fighters. Who knows when or which one. But I'm sure you'll see more in the future.
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#258
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Honestly, the game itself is good though there are a few areas where it falls short, namely some of the character models, like unmasked sub-zero and kano look out of proportion and the fatalities are lame. Even as goofy as they were in the original game they still looked better, especially the animalities.
I would like for them to bring a port of MK9 to iOS devices. PS Vita has its own version so I don't see why they couldn't use that as a base for a touchscreen port. |
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#259
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My biggest problem is that sometimes the ai moves way too fast and auto blocks every move you do much worse than in any other port of the game.
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