I think sony has some control over FF7. I wouldn't expect to see Cloud on anything but a Sony system.
Technically possible, yes. From a graphical standpoint, FF7 has lower character polygon counts than most iPhone games and all the FMV could easily be compressed using h.264 instead of the ancient PSone video formats that hogged most of the disc. Hell, you can already run the game using emulators via jailbreak. It just runs shitty- From a licensing standpoint, it's unlikely we'll ever see FF7 on a non-Sony platform for a very, very long time.
Wasn't therea PC version of FFVII? Couldn't they port that? It was the same with Rayman where they ported the PC version instead of any of the console releases.
Well, you put it in bold, so it must be true. Hoddap got it right: technically possible, but highly unlikely. Keep in mind that FF7 has not been officially ported to any platform (besides Windows back in '98). An actual, updated port (like FF 1 & 2) would most likely appear first on the PS3 or PSP.
Can't they port the PC version? Sony can't control that being released on other devices, right? Although you would never see EverQuest ported to iPhone or anything because Sony does own that.... EQ on the iPhone would be amazing actually..
Depends on the nature of the original license -- porting it to the PC might have been an exception. Think about it, though. If SE is going to make a deal with Sony to port FF7 to another platform, do you think it's going to be for one with a top unit price of $9.99? They could easily charge $30-$40 for a DS version.
As many have already mentioned, it is 'technically' possible, but not likely to happen anytime soon. As for the PC version, maybe SquareEnix (or Squaresoft as they were at the time) and Sony maybe had some sort of agreement to to allow the PC version seen as how the PC wasn't seen as a 'direct' competitor to the PS1. It's a nice thought, and I have debated about downloading it on PSN for my PSP, but I can't really be bothered to dig my PSP out (if I can actually find it at all). To be honest, I'd much rather SquareEnix develop that old PS3 tech demo into a full remake!
Technically it's possible, iPhone is just THAT little close to match the PSP on paper. If FF7 can be run flawlessly on PSP, I'm sure SE can do it on iPhone. Worst case senario, they can always scale down a little bit, consider ravensword has no problem rendering the 3D world.
You got a point sir. Maybe it is possible to have FFVII on the iPhone........ with 80% less content, less than appropriate controls, crappy FMV's for animations, and sprites instead of 3D characters. Son, I'm disappoint.
Wow. You can see into the past. That magical ability is great. It's been out on psn for ages... I'm playing through it on psp right now. And it's not as good as everyone says it is anyways.
Well, I read on CNET they officially ported the unreal engine to the iphone, keeping 90% percent of the code in it. While that is unrelated, it shows it is certainly possible, but whether or not they will is up to whoever owns the rights.
I know that FF7 is on PSN. In fact, I own it. I don't count that as a port, since it's running on an emulator (that would be like saying that FF7 had been ported to the Mac because it runs on a PSX emulator). A true port would at least upgrade the resolution to match the system -- something that the PSOne Classics fail to do. To make this point even clearer: FF1 and FF2 on the PSP are ports; FF7 as a PSOne Classic isn't. @Omega-F: I actually agree that SFIV is a bad example, since the iPhone version doesn't include all the content of the console version. Then again, SFIV is an XBox 360/PS3 game; you wouldn't expect it be fully ported to any portable platform. But the idea that iPhone/iPod Touch can't handle FF7 is pernicious nonsense; FF7 wasn't even that advanced when it came out originally, as it used pre-rendered environments and low-poligon (and crudely animated) 3D characters. Driver and Rayman II have much more sophisticated graphics than FF7, and both have been ported (in enhanced form) to the iDevice. The issue with FF7 is the amount of content -- over a 1 Gb worth. The fact that it came in 3 CDs in the PSX version and 4 in the Windows version, however, suggests that it could broken up into multiple parts for an App Store release. As far as controls are concerned, it's a turn based RPG, not a twitchy platformer -- I would suggest that it could be easier to use on a touch screen than with console controlers. This is all moot, of course: as has been said time and time again, there little chance that SE is bringing it to the iPhone.