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  #11  
Old 11-10-2012, 08:52 AM
Chocolate Chocolate is offline
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Oh wow, so Spirit has this trouble eh? I wonder if it would have that problem on my iPod Touch 5. Will try it later, but I'm not good at the game.
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  #12  
Old 11-10-2012, 09:08 AM
Vovin Vovin is offline
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Originally Posted by amroc View Post
Interesting, it may not affect all iPhone 5s, that's good to know. I've only tested three different iPhone 5s since noticing it, but they all had the issue.

*Edit* I'm not sure if it's clear from some of the reports out there, but it only happens if you keep your finger on the screen, a single swipe and release seems to always work fine. So yes for general UI usage it's a non issue, as you don't really do continuous motions without lifting your finger. On some games though, particularly mine, you will. I can frequently replicate the issue within just a few seconds, on any part of the iPhone OS, not just games (the home screen too for example), so that the touch completely stops responding, and continues to do so indefinitely until I take my finger off the screen.

I got the free Spirits from the Appstore and tested it. And no, I never took my finger of the screen while swiping up and down fast and constantly, not on the web sites and not in your game. Still no issue.
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  #13  
Old 11-10-2012, 09:28 AM
chris1a chris1a is offline
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Itīs not up and down in a straight line thatīs the issue tho, if thatīs what youīre doing(?). Also are you on 6.0 or 6.01?
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  #14  
Old 11-10-2012, 09:54 AM
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amroc amroc is offline
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Chocolate, yes Spirit has this problem, but as it's an input issue that happens lower than the level programmers have access to (well, at least non apple programmers), every game will respond in the same way.

Vovin, I never asserted that all 5s have this issue, so it may well be a hardware issue that was discovered and silently corrected after many affected handsets had already been made. Who knows. But if you don't have an affected handset that's good news As chris1a mentioned though you need to swipe diagonally, not vertically. And quickly too. Also my game is Spirit, not Spirits
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  #15  
Old 11-10-2012, 11:14 AM
Vovin Vovin is offline
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Quote:
Originally Posted by amroc View Post
Chocolate, yes Spirit has this problem, but as it's an input issue that happens lower than the level programmers have access to (well, at least non apple programmers), every game will respond in the same way.

Vovin, I never asserted that all 5s have this issue, so it may well be a hardware issue that was discovered and silently corrected after many affected handsets had already been made. Who knows. But if you don't have an affected handset that's good news As chris1a mentioned though you need to swipe diagonally, not vertically. And quickly too. Also my game is Spirit, not Spirits

Oh, yeah, sorry Marco - mind the avatar!

I bought Spirit long ago and love it of course

I installed it and tried - and everything seems ok.
Swiping up and down fast without lifting a finger or left and right, moving in arcs and circles. Vertically and diagonally, everything is ok.
Funny thing, got my iPhone 5 from the first charge delivered to Germany, so I think it vould be an early device - but I can also be wrong.
Tried the first ten levels now again, still everything ok.

Strange, really strange.

Last edited by Vovin; 11-10-2012 at 11:21 AM..
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  #16  
Old 11-10-2012, 01:58 PM
chris1a chris1a is offline
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Yea I got the phone from the first batch in Sweden too. Anyway doing a fast continous circular motion will also stop it from responding (tried on the iOS dashboard).
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  #17  
Old 11-10-2012, 07:11 PM
sampdx sampdx is offline
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I notice it on my ipod touch 5 in mail, but as soon as I click to read an email and then do it it seems fine. Also i tried Spirit and it seems fine too. So probably software related.

Last edited by sampdx; 11-10-2012 at 07:21 PM..
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  #18  
Old 11-11-2012, 12:23 AM
Connector Connector is offline
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Quote:
Originally Posted by chris1a View Post
I just tried your game since I had it installed on the iPhone and yea it's definitely a problem. The phone just completely stops responding when things get hectic and you move around the "spirit" fast. Obviously not a problem specific to your game, but it does show that this certainly is a major problem that Apple needs to get on top of ASAP.
Yeah, I started seeing a lot of articles about this yesterday, swipegate seems to be the new thing since scratchgate. The press always likes to harp on something it seems.

Does it affect you when using the phone normally? Or mostly just in games? And how does fruit ninja respond if doing the same motions?

Last edited by Connector; 11-11-2012 at 12:26 AM..
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  #19  
Old 11-11-2012, 02:16 AM
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amroc amroc is offline
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Quote:
Originally Posted by Connector View Post
Does it affect you when using the phone normally? Or mostly just in games? And how does fruit ninja respond if doing the same motions?
Did a bit more research and found fruit ninja isn't affected, nor are other parts of the OS that respond to multiple touch. The bug only occurs in UIViews that have specified they want single touch only. (A UIView is just a rectangular region of an iOS app's window, it could be the entire screen, or subsections of it). So that includes core OS windows like the home screen, and list views like the mail app, but not of course UIViews that accept the two finger pinch to zoom.

Last edited by amroc; 11-11-2012 at 02:41 AM..
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  #20  
Old 01-12-2013, 06:23 PM
nadavnaz nadavnaz is offline
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Quote:
Originally Posted by amroc View Post
Did a bit more research and found fruit ninja isn't affected, nor are other parts of the OS that respond to multiple touch. The bug only occurs in UIViews that have specified they want single touch only. (A UIView is just a rectangular region of an iOS app's window, it could be the entire screen, or subsections of it). So that includes core OS windows like the home screen, and list views like the mail app, but not of course UIViews that accept the two finger pinch to zoom.
Hi amroc, so can it be understood from what you're saying that this is a software problem?
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