Hi, im new here and i really want to create an iPhone app myself. I have no idea at all how to create one. The only thing i know is to buy the dev's software thing from Apple then does i need to learn OBJECTIVE-C? Will anyone tell me steps by steps and kindly don't refer me to sites. There's also one thing. Do we create game by typing codes? Im very curious about this, how can we create a game? by inserting codes or drawing the pasting. Thx for those who helps.
Obviously we code. And you're asking too much. No one would bother to tell you step by step on how to code. You want to see sites like http://icodeblog.com, and you can search for threads like this. A new one comes out every week or so.
There are a ton of books as well. Just go to Amazon and do a search - then you can see how well you can learn the language. Do that before you drop the $100
Teaching someone how to code would take hours a day for months just to get someone proficient enough in the language to be able to write a simple game on their own. There's no practical way anyone would be able to, or even want to do that without being paid for it. It isn't a simple matter of slapping a few codes together and pasting in some graphics. It doesn't work like that. The average game typically consists of thousands to tens of thousands of lines of code, to say nothing of the graphics, sound and music generally required. To program iPhone games you need, at a bare minimum: - An Intel-based Mac of some description, - A book on Objective C or a series of tutorials from websites, - Either a lot of free time in large chunks, or smaller chunks of free time over a longer period. Think months at a bare minimum - An aptitude for thinking logically, and for being able to approach logical problems creatively helps a lot. Directing you to sites and/or books to buy is the only practical way to point you in the right direction to get started.
It isn't absolutely necessary to learn Objective C; you can use C/C++ if you're more comfortable with it. Java won't work though. There are also alternate languages/methods for creating iPhone apps, such as GameSalad and GLBasic, but you still need a Mac with the SDK installed to be able to compile to iPhone.
As a systemengineer - not working with Apple products though - I'm WHAAAT Is that correct - that there is no SDK for Windows?
Yep there is no SDK for Windows or Linux. That's a good thing actually... I just can't imagine coding for iPhone OS using VisualStudio And answering to the main topic: I'm experienced programmer but it took me at least a year to really understand how to properly write apps for iPhone and that is without 3D...
Why would there be? If you develop for Nintendo you buy Nintendo dev kit, if you develop for Sony you buy Sony dev kit, if you develop for Apple you buy Apple dev kit. I hear that there's an amazing web site called "Goggle" or something that will get you answers to that sort of question instantly, without having to wait for replies on forums.... --Eric
I love these posts. It's so cute! And I don't mean that in a derogatory way (but that's how it must seem). Usually, it probably goes down like this: kid loves to play games, is very enthusiastic about it, however has no programming skills whatsoever, and wants to make his own game. But doesn't realise how much talent, knowledge and hard work is required! You used to see that all the time on those free MMORPG forums or even game development forums. Sorry, KoOne23, I don't know you and don't mean to patronize you. Maybe it's just your wording. Some clever people with absolutely no experience do end up creating amazing things!
Being a bit pedantic... but the preferred development platform for both nintendo and sony consoles is actually on windows (VS), and although they do require devkits, those devkits could be thought of as analogous to an actual iDevice. However I still don't agree that you should be able to dev for iDevices on windows machines. Apple have their own excellent OS and programming IDE, Sony and Nintendo don't. There really is no sense in Apple spending loads of resources in developing and maintaining their entire xcode libraries for windows. What would the end result be of all that effort? They'd sell fewer macs... And also, it's not like developers need more convincing to develop for iDevices
Anything cheaper than$15 bucks. A book would be easier for me, cos I can progress quicker, my dad can use the computer when he needs to and my parents think I'm into reading again. Win win situation. Can you provide the link if there is any? thnx. Edit: Found some http://www.amazon.com/Beginning-iPhone-Development-Exploring-BEGINNING/dp/B001TM92AW/ref=sr_1_65?ie=UTF8&s=books&qid=1272023199&sr=1-65 http://www.amazon.com/Complete-Idiots-Guide-iPhone-Development/dp/161564010X/ref=sr_1_64?ie=UTF8&s=books&qid=1272023199&sr=1-64
I hear that there's an amazing web site called "Bong" or something that will get you answers to that sort of question instantly. The development environment being on Windows being the key point here...I think if you want to develop for the PS3 and your team just had Macs for some reason, you'd have to suck it up and buy Windows, yes? --Eric
Hey! I remember your message from Twitter btw. Since you don't have a background in coding, maybe you can try a simpler "rapid-application development" tool like GameSalad?