I think he meant the type of gameplay. What gameplay will it have?
The game will really focus on dialog, choices, and character interaction. Combat will be use strategy focused ship to ship turn based system. Here's a quote from the Age of Grit Kickstarter:
The combat in Age of Grit revolves around managing your airship's steam pressure. Your ship is steam powered, and all its systems require steam to function. You won't have enough steam pressure to run everything at maximum output. You'll have to prioritize systems strategically if you hope to survive.
Combat is turned based. Each turn your ship produces more steam pressure. You can use that steam pressure to fire specific weapons, repair damage to the ship, make a run for it, raise your defenses--or maybe you'll save it for next round so you can launch one massive coordinated attack against your enemy. Systems can benefit each other and work well when used in conjunction. Rather than one weapon just being definitively more powerful than another, different weapon types have special asymmetrical strengths and weakness.
Beyond managing the ship's mechanical systems, you'll also manage your crew, each of whom has special abilities, buffs, and skills. The combat will get deeper and more complex as the game goes on, but it will all be built on this simple foundation of managing your ship's steam pressure and allocating it wisely.
Age of Grit is an RPG for iOS where you play the captain of a steampunk airship adventuring across a Wild West inspired world!Read more.