02-25-2015, 11:27 AM
Hey guys, I know a bunch of you have been dropping us emails and sending us messages on Facebook regarding the update. Thanks for all the info!

It seems there might be a new issue with puffers interfering with the new loot collision system and causing lock-ups. We're going to look into this tomorrow and see what's going on.

I'm also going to double check the Terracotta soldier thing as it's the one item a lot of people can't seem to find at the moment (although last time I checked it was definitely working).

That's all for now. I'll report in after we've investigated the puffer lock-up issue...
02-25-2015, 11:34 AM
Oh and whilst I'm here it's unlikely we'll ever make a sequel to Deep Loot but if we ever did...




02-25-2015, 03:25 PM
Joined: Oct 2013
Location: Netherlands
Posts: 58
Picked this up a few days ago, pretty cool.
Anyway, I decided to start with a turbo boost one run, then swam upward (no real reason for that, although I imagine ypu could introduce an achievement for that, haha). However, I never seemed to encounter any locations that way. Not sure if that's weird luck, a bug, or just how the level creation algorithm works?
02-26-2015, 04:50 AM
Quote:
Originally Posted by DeNappa View Post
Picked this up a few days ago, pretty cool.
Anyway, I decided to start with a turbo boost one run, then swam upward (no real reason for that, although I imagine ypu could introduce an achievement for that, haha). However, I never seemed to encounter any locations that way. Not sure if that's weird luck, a bug, or just how the level creation algorithm works?
If you swim up you're essentially swimming through the big hole that the boost bell made as it crashed down. It's kinda done like that to help you swim up quickly to areas you might want to explore.

If you swim off to the sides you'll start to see locations and things again
02-26-2015, 02:13 PM
Joined: Oct 2013
Location: Netherlands
Posts: 58
Ah, I see. I think I deviated to the sides as well but maybe not far enough then.
Anyway, if you ever decide to do a sequel or major update of some sorts it would be pretty cool if the locations you find offered some more interaction (other than the oil rigs and beacons). Like, entering those cool mayan ruins you find for more exploration, actiating some of the statues somehow (so they'll turn into minibosses for example) or unleashing alien fish if you played around with a crashed u.f.o.. And an encounter with a balrog if you mine too deep, of course
02-26-2015, 04:30 PM
I'm having difficulty locating a particular collection item and it's pushed me to read through all 75 pages of this thread and register an account.

I have done many, many dives and currently have 17 of 25 collections 3-starred, but I cannot for the life of me locate the jukebox despite multiple attempts at various depths. If someone has located it, any hint or advice would be greatly appreciated.

Otherwise, this game has quickly become my new addiction, and I'm trying to get as many friends hooked as I can.
02-26-2015, 06:33 PM
Joined: Oct 2013
Location: Netherlands
Posts: 58
If I remember correctly, it's found at/in a location (just like the ark or the black obelisk, for instance). Not sure what depth it's at, though. I found 2 so far...
03-08-2015, 11:32 AM
Hi! Where I can found gold pearl? I serach on 100m +/-30m I used 9 air tank and I only found 2. Where I must serach?
03-13-2015, 05:10 PM
They're randomly found in clamshells; there's no set depth. If you have the '83 Classic ship unlocked, equip it and it'll change most chests into clamshells, increasing your odds of finding 5 in a single dive.
04-01-2015, 04:18 PM
Quote:
Originally Posted by BaronVonMonster View Post
Oh and whilst I'm here it's unlikely we'll ever make a sequel to Deep Loot but if we ever did...



Oh yeah! DEEP SPACE LOOT!

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