Is 11,000 downloads in one month good?

Discussion in 'Public Game Developers Forum' started by suppoman, Feb 10, 2014.

  1. suppoman

    suppoman Active Member

    Oct 24, 2013
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    On New Years day, the App store finally approved my favourite app so far: http://bit.ly/1lmUbHr

    Up until then I had released 6 apps that have flopped against my reasonable expectations. This app has achieved more downloads in 1 month than the rest of my apps put together.

    However, I wondered... is 11,000 downloads actually good as a benchmark?
     
  2. Destined

    Destined Well-Known Member

    Aug 11, 2013
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    Depends on what your goals are.

    11K is more than the bulk of apps will have.
     
  3. _Max_

    _Max_ Well-Known Member

    Apr 19, 2012
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    It's a fine started but the most important things which is needed for some indie devs are active users. You may have 100,000 downloads but just only 1000 active users per days is a problem. Mean your app didn't keep them stay long in games, giving some twist to solve the problem is your next mission.
     
  4. Appvism

    Appvism Well-Known Member

    Feb 9, 2013
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    Wow, congrats man! To be honest, this sounds flippin' good to me, as my apps only tend to attract perhaps a download a day (if even)!
     
  5. simpleinteractive

    simpleinteractive Well-Known Member

    Nov 6, 2013
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    London
    Sounds brilliant to me!
     
  6. suppoman

    suppoman Active Member

    Oct 24, 2013
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    Thanks guys, I am very encouraged :)
     
  7. ThreeCubes

    ThreeCubes Well-Known Member

    Oct 13, 2012
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    For a game 11,000 is great but for an actuall app it's fantastic.
     

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