Clarification: I use Windows for all me development purpose, then when it time to bring it to ios, I use my mac mini to compile and build it for itunes. This thread is not just not spam for Dead Dark, Dead Dark will becoming to itunes. If there is still concern, please feel free to buy one of my many games off itunes My Games on Itunes -------------------------------------------------------------------------------------------- ~:Sudo Bash Dead Dark is a rouguelike, zombie apocalypse survival game. You must survive and then die. Dead Dark is a multi-platform game, it will be available on: Windows, Mac, Android, iPhone & iPad and Linux. Launch the Website Today And it comes with some cool content. Dead Dark - Important Links Click--> Our Website: http://www.dead-dark.com Click--> Our Gallery: http://www.dead-dark.com/gallery.php Click--> Our Videos: http://www.dead-dark.com/video.php Click--> Our Channel: http://www.youtube.com Click--> Our Facebook: http://www.facebook.com Dead Dark - Promotional Videos Click--> Dead Dark - Preview Click--> Dead Dark - Game Play Click--> Dead Dark - Menus Click--> Dead Dark - Stats Dead Dark - Development Videos Click--> Moai SDK – Flashlight Effect Click--> Moai SDK - Fog of War Effect Click--> Moai SDK - Moai SDK -TileMap Click--> Moai SDK - Moai SDK - LOS Click--> Moai SDK - Pathfinder Click--> Moai SDK - Error Handling Click--> Moai SDK - Screenshots Click--> Moai SDK - Box2d Click--> Moai SDK - Live Update Click--> Moai SDK - Network Update Click--> Moai SDK - Making a Map Click--> Moai SDK - Screen Fitter Click--> Moai SDK - Standalone Click--> Moai SDK - Lua To Html -------------------------------------------------------------------------- -------------------------------------------------------------------------- Questions Does anybody want to do a link exchange? Video host for better quality videos? Have you liked us on Facebook yet?
Wow, multi platforms, that good job, i can play it with global members of the game Look forward to trying it.
So......... Are we ever gonna hear more on this. The game looks unbelievable, really want some updates on the game, maybe a beta with testflight, or even a release date, or price.
Sorry guys, I am terrible at doing my own PR. Short updated, I decided to do an OUYA version which has turned out to be more time consuming than I expected. I have used test flight in the past and at some point when I turn my attention back to iPad I will be doing a beta through test-flight.
Okay, i see that the ouya version says its coming out in 2014 on the ouya website. And on your site it says the ouya is first to be released. So does that mean that the ios version wont be out until late 2014 or even early 2015. Annnnndddd last thing. If you are doing test flight. Or when you do test flight, can i be on the beta list, because this game looks really fun. I am a huuuuugggggeee fan of these type of games, but the ones out there already dont have the scavenging system like this does. So yeah, im a huge fan of this game and i would love to try this out early Thanks.
2014 is not correct for the OUYA. I set that as a buffer date, because I wasn't sure if it was possible to get the game to run on the OUYA. I hate giving release dates but I really hope to get an ios beta with in a couple months.
It will support iOS 5.1.1 and greater. minimum requirements: iPhone 3gs, iPod 3g, iPad-mini, and iPad1. However the faster the device the better
So is the ouya version coming first or is the ios version. Because i am really excited for this and i am anxsious. I know it wont be ready until aseveral months, but is there any chance we could get some more gameplay videos or even a beta
https://www.youtube.com/watch?v=3VFGFYRgheg Subscribe to the TouchArcade YouTube channel Big things that took a long time. * Full windows map editor made with delphi * map size 300x300 Sandbox - Concepts I was frustrated with my current collision system so I wrote this module for collision Particle Soup: http://forums.toucharcade.com/showthread.php?t=246976 I wanted a better way to hand off screen AI, so I wrote this module for AI Geo-Byte:http://forums.toucharcade.com/showthread.php?t=249571 So having a lot of fun making this, just taking a long time because of Life
been playing with some different lighting techniques for dynamic hard & soft shadows, much harder than I thought to integrate into a 2D game. Here is a video from the other day of "the street light" test. Not very exciting, and the lighting still needs a lot of work, and might not even make it in to the final game. Subscribe to the TouchArcade YouTube channel 5meg downloadable HD video much better than youtube quality http://ezraanderson.com/moai/collision_step/lighttest.m4v
Cheers, unfortunately progress of dead-dark is in inches not miles. I honestly feel very little progress has been made. My main focus when building dead-darks is around tools and framework, Trying to get everything aligned and working properly has been a very hard struggle.
~ Spent some time today polishing up the inventory stuff. Stats 1 : basic stats Stats 2 : load out Basic Crafting Menu. Searching boxes, the crate ICON is a filler icon from openart will be replaced in the future.
~ Here is a video of my new monster tracking system Subscribe to the TouchArcade YouTube channel The theory was to use a bucket system to manage all the monsters in an efficient manor, this allows to loop through monsters only in range not every monster. seems to work okay in sandbox mode. Clarification: I use Windows for all me development purpose, then when it time to bring it to ios, I use my mac mini to compile and build it for itunes. This thread is not just not spam for Dead Dark, Dead Dark will becoming to itunes. If there is still concern, please feel free to buy one of my many games off itunes My Games on Itunes --------------------------------------------------------------------------------------------
~ Just a quick video of my Hero-Maker, its a tool written in Moai that I use to rig together the main heros props inside a FBO. Subscribe to the TouchArcade YouTube channel