06-10-2014, 12:24 AM
#21
Quote:
Originally Posted by Ghost Crab Games View Post
there's a lot of art

We figured that since it's a one time load it's an okay compromise
I agree with you on both those!

Is there a link to more art or dev blog? Thanks for the reply and making this game.
06-10-2014, 10:37 AM
#22
Quote:
Originally Posted by JetJaguar View Post
Is there a link to more art or dev blog? Thanks for the reply and making this game.
We have a tumblr but we've been so busy we haven't had time to post anything to it. Once the new game is released we'll be ramping up for some bigger stuff so we'll backfill it with past art and programming/dev thoughts. I'll let you know when we actually get some time to update it.

And a quick Drive to Hell update, the prices of the higher-end IAP have been lowered and an update has been submitted to Apple that lowers the in-game coin cost of a bunch of vehicles and drastically makes boosts more affordable and flexible. Hopefully Apple approves it within the week!

Game developers and creators of Drive to Hell and Bungle! Check us out at ghostcrabgames.com
06-13-2014, 11:18 PM
#23
The 1.3 update for Drive to Hell is now live! Enjoy lower priced IAP, cheaper in-game vehicle costs, drastically lowered boost cost, and a store page with prices in USD listed right in the app. Check it out! http://app.lk/drivetohell

Game developers and creators of Drive to Hell and Bungle! Check us out at ghostcrabgames.com