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  #51  
Old 08-19-2014, 10:41 PM
ste86uk ste86uk is offline
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Oh you earn crystals and can buy dragons and themes ect, that's good then that's a motivation to play more levels.

Do the dragons gain abilities? Like when you get tower specialisations to chose from on other games?
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  #52  
Old 08-19-2014, 11:39 PM
bugo bugo is offline
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Abilities are separate from Dragons, you will be able to use abilities ingame in exchange of crystals. The Dragons are updated through coins that are only in each level, so it's not into micro transaction.
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  #53  
Old 08-19-2014, 11:51 PM
Andre Andre is online now
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Each dragon has how many level to update?
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  #54  
Old 08-20-2014, 01:59 AM
bugo bugo is offline
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Ingame at the moment, 2, so you will make them stronger. If for an example you are upgrading an aura dragon, her power of aura will increase for other dragons around her, and etc.
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  #55  
Old 09-15-2014, 04:58 PM
bugo bugo is offline
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We have a brand new video to show: http://www.youtube.com/watch?v=uEKorfMMFY0
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  #56  
Old 09-22-2014, 02:41 AM
bugo bugo is offline
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This is our crew.
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  #57  
Old 09-22-2014, 02:57 AM
ste86uk ste86uk is offline
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Looks good, was that a skill select or something for the dragons? The only thing missing for me is anything rpg thrown in.
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  #58  
Old 09-22-2014, 03:18 AM
bugo bugo is offline
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Thanks!
The problem of adding experience or dragons getting stronger over time is that it kills the balance of the game, unfortunately. The idea here is mainly to create a game where others can share their levels with friends, so, if you want to create a different level than what has been created, you can do so. Adding RPG elements to it makes our goal quite different since this is more a strategy/puzzle game. Maybe in the future we could create a story/adventure like RPG with the same theme Unless you have another idea, we are opened to ideas that fit with this gameplay style.
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