Sales in China? Any results coming in ?

Discussion in 'Public Game Developers Forum' started by Syndicated Puzzles, Oct 30, 2009.

  1. Syndicated Puzzles

    Syndicated Puzzles Well-Known Member

    Anyone registering any sales in China in the last few days?
     
  2. Little White Bear Studios

    Little White Bear Studios Well-Known Member
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    Aug 27, 2008
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    Zero sales so far. But I'm not on any of the lists there, so that's not terribly surprising.
     
  3. kohjingyu

    kohjingyu Well-Known Member

    Mar 20, 2009
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    I have sales from Hong Kong sometimes for Cheese Collect.
     
  4. CommanderData

    CommanderData Well-Known Member
    Patreon Indie

    Wasn't Hong Kong always open, and treated as a separate store? I have sales there, but Rogue Touch does not even show up in the China App Store yet...
     
  5. RovioMobile

    RovioMobile Well-Known Member

    Apr 22, 2009
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    Helsinki Finland
    I'm still trying to figure out what you have to do to get your game even listed in China. Apple aren't answering my questions. If anyone knows how to get listed please PM me.

    We even translated Darkest Fear to Chinese arrggg

    Cheers
     
  6. Syndicated Puzzles

    Syndicated Puzzles Well-Known Member

    RovioMobile,

    My games were listed quickly. Is there a chance your game got censored and wasn't allowed on the Chinese store? Possible answer?
     
  7. mobile1up

    mobile1up Well-Known Member

    Nov 6, 2008
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    has the device officially launched yet? i thought it was for the end of the month. - we haven't seen any sales from China ever (in last year) :)
     
  8. Intruder_qcc

    Intruder_qcc Well-Known Member

    Mar 28, 2009
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    Senior Analyst-programmer
    St-Hubert (Quebec), Canada
  9. EssentialParadox

    EssentialParadox Well-Known Member

    Sep 21, 2009
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    UK / Toronto
    Apparently a big reason for the tepid launch is that there are already a lot of imported iPhones in China.


    Does anyone have an idea of what types of game might get censored from China's app store?
     
  10. fwish

    fwish Well-Known Member

    hey guys, as a developer in china, I really don't think market here will be big unless the paid method changed.
    in china now, to buy app in app store,you must use a credit card,which is not very populor online payment method here.

    also, costomer base is small now

    but I do hope all things will be better soon, then I can make the app with my own language:cool:
     
  11. Little White Bear Studios

    Little White Bear Studios Well-Known Member
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    Aug 27, 2008
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    Well, my results are in! Sold exactly one copy of one of the Lite version of my game, and nothing else. Gonna try to double that today! :D
     
  12. JoshCM

    JoshCM Well-Known Member

    Aug 11, 2009
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    I sort of had a feeling China sales would be next to nothing. Maybe it will improve after a few months though. I went to China once, and from what I saw there, (this was back in 2001) there were a lot of very poor people that I couldn't imagine affording an iPhone, much less than being able to buy food for their families. Maybe its changed in the last 9 years...
    I would think sales in Hong Kong (which is a lot like NYC) to be much higher.
     
  13. Little White Bear Studios

    Little White Bear Studios Well-Known Member
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    I've only sold about 250 copies in Hong Kong in the last year, so nope. :rolleyes:
     
  14. monk666

    monk666 Well-Known Member

    Nov 16, 2008
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    I thought ppl in China lived on trees. They have iphone now? :rolleyes:
     
  15. FlagellumDei

    FlagellumDei Well-Known Member

    May 14, 2009
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    Nothing yet.
     
  16. sino.app

    sino.app Member

    Oct 22, 2009
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    As the iPhone was officially released in China on October 30th 2009, it remains to be seen whether legitimate app downloads will provide a substantial revenue stream for developers. It would be foolhardy, however, to extrapolate a long-term conclusion based on two days worth of data.

    First, it is important to provide some clarification. At present, all games available in the US App Store are also available in the Chinese App Store.

    Piracy is one of the primary issues at stake for developers hoping to benefit from the Chinese market. Illegal download of applications is already hurting sales in the US, and Chinese consumers are traditionally particularly averse to the idea that non-tangible objects like music and software should be paid for (especially when there is no physical media involved).

    However, the App Store does have something going for it, and that is the relatively low cost of apps when compared to those on any other mobile or stationary platform. Never in history has quality software been available for such a low cost. As a result, piracy is in most cases no longer driven by actual economic barriers, and any app under $10 is within the reach of Chinese iPhone and iPod Touch owners.

    In addition, the roughly 2 million grey-market (read: pre-10/30/09) iPhones being used in China at present have, without exception, been both jailbroken and unlocked. These users are naturally predisposed to partake in piracy. The non-technically proficient users often visit their original iPhone retailers in order to procure pirated apps. However, with the recent official entrance of the iPhone into China via China Unicom, future iPhone users will no longer be forced to take the often hazardous and troublesome steps of jailbreaking and unlocking their devices. These new users will be more inclined to take advantage of the convenience and security offered by the App Store.

    Finally, downloadable content seems like it has the potential to both increase sales and discourage piracy, especially in markets like China. It may be the best strategy for developers eager to protect their revenue streams. ngmoco's much-ballyhooed 'Eliminate' will be serve as an excellent test-case for this model. We are eager to hear of your continued results.

    Andrew
     
  17. JoshCM

    JoshCM Well-Known Member

    Aug 11, 2009
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    I meant higher than China sales.
     
  18. Little White Bear Studios

    Little White Bear Studios Well-Known Member
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    Aug 27, 2008
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    I see. Then you are very much correct so far. :)
     
  19. JoshCM

    JoshCM Well-Known Member

    Aug 11, 2009
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    thats a bummer. Also a bummer that Verizon isn't getting the iPhone - which could have easily doubled the amount of iPhone sales... or tripled?
     
  20. Little White Bear Studios

    Little White Bear Studios Well-Known Member
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    I'm hoping the tablet/slate is App Store compatible. Think of all the fun we could have making stuff for a giant screen.
     

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