Hi! My name is Matthew Dear, I am a sound designer, composer and audio implementor. I've combined my two great passions of audio and gaming to create in-your-face, highly varied audio assets! Portfolio: https://soundcloud.com/matthewdear-1 Here are a few points about me: - I've been making audio for games since 2014, during that time I've worked on a wide variety of projects covering many different styles. - I run a pro-quality home studio; capable of both realistic, high quality recordings and far-out conceptual effects/ambiences. - I also do freelance work at OMUK's London studio. OMUK are a world-renonowned dialogue studio, working on games since 1996! - You can view my Soundtrack, SFX and dialogue portfolios via my website http://matthewdear.tumblr.com/ - Last year I completed an online course using Wwise audio implementation software. I've since used this knowledge to program my own audio systems. You can see a demo of my Wwise work here: https://www.youtube.com/watch?v=AzGzWWOzsiU Some examples of my previous work: - Unknown Fate - first-person, VR, puzzle game - Sound Design & SFX http://store.steampowered.com/app/510390/Unknown_Fate/ - Folk Tale - RTS RPG - SFX http://store.steampowered.com/app/224440/ - Heart Forth Alicia - Side-scroller RPG - SFX in collaboration with developer Alonso Martin https://www.youtube.com/watch?v=MQUcjcQpshc - Horizon Zero Dawn: Frozen Wilds - Dialog Editor - Warhammer End Times: Vermintide - Dialog Editor - Bananadoh! - Mobile Game - SFX & Music - https://www.youtube.com/watch?v=xoPw27ro5BE - Rising Legends - Retro side-scrolling beat'em'up - SFX http://steamcommunity.com/sharedfiles/filedetails/?id=628812789 https://www.youtube.com/watch?v=L3COd85u44g&list=PLQkzN1PTj-9vk8xjEZoK8iY4_ySLtKXUb&index=5 - Clicker Guild - Steam game - SFX https://steamcommunity.com/sharedfiles/filedetails/?id=700666734 - 'Puzzle House: Mystery Rising' - iOS game - SFX http://www.pocketgamer.co.uk/r/Android/Puzzle+House%3A+Mystery+Rising/video.asp?c=64147 You can see more of my audio-video demos here: https://www.youtube.com/playlist?list=PLQkzN1PTj-9vk8xjEZoK8iY4_ySLtKXUb Please get in touch if you like what you hear, my rates vary depending on complexity/style and can be flexible to meet your budget. I am willing to work for rev-share if the project is right. Matthew Dear Email: [email protected] Phone: +447437015647 Discord: Matthewdeargameaudio#7804 Skype: matthew.dear2
Straying into some more traditional dance territory here. Think 'over-the-top apocalyptic rave'. https://soundcloud.com/matthewdear-1/bassnik
It's been another busy week of writing and festivals for me, but I had the chance to put this little portfolio piece together, showcasing some sound design and Wwise skills. This is a shortened simulation of the adaptive ambiences I wrote for my own version of indie game Limbo. This project was done as part of my Berklee Online course, 'Game Audio Production With Wwise'. There are a total of 13 separate ambience events within this composition, overlapping each other as they would in-game. The idea being, as the player moves through the different 'areas' of the game the soundtrack adapts with them, effecting their perception and experience of the game. https://soundcloud.com/matthewdear-1/lost-in-limbo
This week I've updated my sfx portfolio with some sounds from more recent projects. Check it out here: https://soundcloud.com/matthewdear-1/2014-sfx-portfolio
Another one of my pieces for my online course 'Game Audio Production with Wwise' This is a linear representation of the adaptive soundtrack I wrote and implemented for the Unity game 'Angry Bots' As the player moves through the level the music gains more 'layers'. It starts out with just the bass (not shown here), then orchestral strings and horns come in (00:29), if the player loses a lot of health the 'Low Health Track' comes through (1:13), and in the last room the 'Final Level' music comes in (2:09). All of the layers seamlessly stack on top of one another and loop infinitely (loops at 1:13 and 2:27). In this way one piece of music will change and evolve with the players experience without negatively affecting the 'flow' of the game. https://soundcloud.com/matthewdear-1/angrybots-adaptive-soundtrack01 You can see a video of this music, with sfx as well, here: www.youtube.com/watch?v=AzGzWWOzsiU
I've been pretty busy working on some new projects the last month or so. Here's a little peak at what I've been up to. A new track for an as-yet-untitled project. This piece was inspired by other Electronic/Orchestral soundtracks such as Binding Of Isaac and Risk Of Rain https://soundcloud.com/matthewdear-1/ice-mountain Plus... You can now play my Limbo demo for yourself! All the sound effects, music and ambiences were created and implemented by me using Wwise. As you move through the level the adaptive-ambience-soundtrack with change depending on where the player is and events occuring. This is a windows-only demo I'm afraid. https://drive.google.com/open?id=0B4ekXmpWEvzqclBoV1RORFhNVU0 I'll be posting my Angry Bots demo soon as well...
This week I've been writing for an upcoming Mount & Blade mod... Seven Golden Cities! http://www.moddb.com/mods/seven-golden-cities The piece is a combination of agressive, cinematic percussion and eerie didgeridoos. It was a lot of fun writing this one (Y) https://soundcloud.com/matthewdear-1/dideri-death
Last week I took part in the Procrastination game jam, making retro sound effects for this megaman-inspired sidescroller, Lazy Backventure! It's still a work in progress, so more will follow... Play it (and leave a comment) here: http://tselmek.itch.io/lazy-backventure
Couple of things this week: I now have an official page on iMDB, following my work on the upcoming game Fallen Angels. http://www.imdb.com/name/nm7716836/?ref_=ttfc_fc_cr16 Also, here's a new track. Featuring an acoustic guitar and some vocal 'oohs'. https://soundcloud.com/matthewdear-1/hometime
All of last week I was making pig and dinosaur noises! The pigs were for an upcoming mobile game, you canhear the first soundtrack piece here: https://soundcloud.com/matthewdear-1/fretless-pizz-soundcloud The Dinosaurs were the beginning of my work with Arcupion Art, making sound for their game Dinosaurs: A Prehistoric Adventure https://steamcommunity.com/sharedfiles/filedetails/?id=490060425
Hrm, I have Beams in FLAC format on my Mac, was given to me by a friend... So I should give you my very special software if you wish. It's at Cerberus Audio. Please pm me or such if you need such software (winner of Computer Music Innovation Award, even), and it's yours. I would certainly contact you if we were to make a game!
So the holidays are over and now we are in 2016! But work didn't stop for me... I've been working on a retro fighting game called Rising Legends - early dev here http://community.clickteam.com/threads/94990-Rising-Legends-Beat-em-Up-Hack-n-Slash I've also been working with the publishing company Medkidz, on a few new projects that I can't disclose fully just yet http://www.medikidz.com/gb-en/ Finally I have a new SFX demo, this time an audio mock-up of Dungeon Hunter 5 using my own sounds. https://www.youtube.com/watch?v=DpWJjlY5GQA
Here's a second audio mock-up video to follow on from my Dungeon Hunter 5 one last week. This is a UI sound effects demo for the mobile game Star Wars Galactic Defense. https://www.youtube.com/watch?v=lNM-DprE6UU
Last week I was making a LOT of sound effects... but, I can't post them yet as I'm under a NDA However, I also made some music; a 'fail jingle' and 'high score jingle' for Boom Boom Piggy, an upcoming mobile game. You can listen and the main music loop here: https://soundcloud.com/matthewdear-1/sets/boom-boom-piggy-ost
I've been working with 'Medikidz' recently, a publishing company that makes educational apps and comics for children, teaching them about healthcare and diseases. This piece is from a current, unreleased project. https://soundcloud.com/matthewdear-1/medikidz-explore-music
This next piece is a soundreel of my sound effect work for upcoming retro side-scrolling beat'em'up 'Rising Legends'. https://soundcloud.com/matthewdear-1/rising-legends-soundreel
Last week was doing some more work with Medikidz, further on their upcoming app. Here's the main theme! An upbeat Orchestral/Electronic track, inspired by Nintendo and Saturday morning cartoons XD https://soundcloud.com/matthewdear-1/medikidz-explore-main-theme
More medikidz! This time a collection of some of my favourite SFX from the upcoming app. https://soundcloud.com/matthewdear-1/medkidz-explore-sfx-soundreel
Rising Legends has been released on Steam Greenlight! If you like retro 80s/90s beat'em'up side-scrollers with excellent sound effects made by me then give it an upvote! http://steamcommunity.com/sharedfiles/filedetails/?id=628812789
Put up a new track today; a 30 second loop for a 'spacewalk' in the latest Medikidz comic. https://soundcloud.com/matthewdear-1/spacewalk