Originally Posted by Slitherine Iain
The whole project has been more painful than expected. We've been working on it round the clock and soon hope to have something to see on iPad. I think we're about 2-3 months out right now.
"Painful" in what way? Porting the code to Objective-C? Re-imagining the UI? Memory constraints? Performance? Any of these? All of the above? Just curious to get a little more insight.
Though I'm a little disappointed that we're looking at a Q2 release, I'm glad to know that Panzer Corps is still coming.
Just don't pull an "Epic" and put the game on hold...or an "EA" and tell us that the game will be "free-to-play"!