Support our Sponsors:

Go Back   Touch Arcade > Games and Apps > iPhone and iPad Games

Reply
 
Thread Tools Display Modes
  #111  
Old 04-29-2013, 02:31 AM
tblrsa tblrsa is offline
Senior Member
iPhone 5, iOS 6.x
 
Join Date: Nov 2009
Location: Vienna
Posts: 1,100
Default

Im still enjoying this game very much. Anyone ever got an SR out of an Ultra Pack? Best I got was a Gold Power Card for another character.

My char name is EiSREGEN by the way, in case you want to add me.
Reply With Quote
  #112  
Old 05-02-2013, 07:57 AM
Pulpa Pulpa is offline
Junior Member
iPhone 4, OS 4.x
 
Join Date: Dec 2010
Posts: 13
Default

Quote:
Originally Posted by Laire View Post
Eternal optimist that I am , I'm confident that the balance update will revolve around what's PROFITABLE first, and what "balances" the game second.
Hehe! It turned out you weren't optimist enough. They didn't boosted Panda nor nerfed Kaz. Have faith. ^^
And I need a Teaaaam :'(
Reply With Quote
  #113  
Old 05-03-2013, 04:21 AM
Laire Laire is offline
Senior Member
iPad 2, iOS 6.x
 
Join Date: Feb 2012
Posts: 281
Default

Quote:
Originally Posted by Pulpa View Post
Hehe! It turned out you weren't optimist enough. They didn't boosted Panda nor nerfed Kaz. Have faith. ^^
I'll have faith when they change the game into something other than "play with 2 Super Rares and 14 Rares or you can't mathematically win regardless of WHAT each side draws for cards".

A game full of 'clone cards' where the Common and Uncommon versions are completely inferior to the Rare in every way won't last long.

Make every Rare automatically Unique (so you could use a Rare and two Uncommon of the same card, but not three of the strongest level). Limit the number of overall rares allowed in a deck. Design universal cards that can be played by any character to enhance Commons and cripple Rares. Make an alternate (optional) play room where you have to play with a particular limitation to your deck type. Add more cards to the deck size as mistervader suggested. Without a change, the game has no possibility of growth.

And that change can't happen - how would it help their profits to DISCOURAGE people from buying all those rares?


I will give them credit, though, for having the community show them which cards of Paul and Panda were more overused in winning decks so they knew exactly the best ones to nerf. (What did you THINK that "duel" was there for? )


Ah, well. It was fun for a month, which is more than can be said for some games. It's been max-minned, all the unfixable fatal flaws with the base premise are known, it's time to move on.
Reply With Quote
  #114  
Old 05-10-2013, 04:50 AM
mistervader mistervader is offline
Member
iPad 2, iOS 5.x
 
Join Date: Dec 2011
Posts: 55
Default

I am all for playing with the best cards to win, but to an extent, I agree with Laire in that this deck forces you to go get rares and nothing else.

Think about it. Any other CCG that has a good enough following makes good use of great commons and uncommons, and uses the rares to round out the decks.

Magic The Gathering does this in their modern formats (Vintage and Legacy is where broken cards get to play, so obviously different rules apply. But they still use a fair number of commons and uncommons.), and all but forces people to use commons (basic lands) as a starting point in deck design.

Assassin's Creed: Recollection does more of the same. You have rares, definitely, but uncommons like Knowledge is Power? They are a very huge part of the game, especially since not a small number of Rares are finisher cards that cost a lot, gold-wise.

I don't mind paying for cards. I just don't see it as good design to deliberately make terrible commons, terrible uncommons, and then good rares. I don't believe limiting rares is the answer. I believe fixing the card pool to give players reason to *want* to use certain commons/uncommons over rares should be considered.

But what do I know? I've just been a CCG player for, oh, a decade and a half already.
Reply With Quote
  #115  
Old 05-10-2013, 07:50 PM
witedahlia witedahlia is offline
Senior Member
 
Join Date: Jul 2012
Posts: 285
Default

I keep getting notifications that someone has requested me for a friend, but when I check there's nothing in my inbox and no friends Anybody know what's up with this?
Reply With Quote
  #116  
Old 05-14-2013, 05:23 AM
Pulpa Pulpa is offline
Junior Member
iPhone 4, OS 4.x
 
Join Date: Dec 2010
Posts: 13
Default

Quote:
Originally Posted by witedahlia View Post
I keep getting notifications that someone has requested me for a friend, but when I check there's nothing in my inbox and no friends Anybody know what's up with this?
Are you sure you receives such notifications? I never saw such notifs ingame. You can tag any fighter as a friend at any time.
Reply With Quote

Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Copyright 2012, TouchArcade.com, LLC.

Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Copyright 2008 - 2011, TouchArcade.com. Privacy Policy / DMCA Copyright Agent