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Skyrim on iOS

07-30-2014, 01:38 PM
#11
Joined: Jul 2013
Posts: 98
All very valid points Primoz!

I do think, however, that the mobile market would just eat up Skyrim. Just look at XCom or Monster Hunter.

I still want to believe someday I'm going to play the masterpiece that Skyrim is while commuting on the bus!
07-31-2014, 05:46 PM
#12
Joined: Jul 2009
Location: California
Posts: 1,843
I'd wager a lot that someday you will. There is just way too much money in this ecosystem for Bethesda not to come around someday. But it might take a few years for them to even start - I'm sure the A11 will be one heck of a chip

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07-31-2014, 09:44 PM
#13
Joined: Jan 2009
Location: Canada
Posts: 966
The xbox full install of skyrim is only 4gb. From a technical standpoint, given the CPU power of mobile devices, it's perfectly viable. Cut down texture resolution and compress music / audio and I'm sure skyrim can be done under 2gb.

The question is only this: Will Bethesda do it?

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