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How important is volume control in a game?

12-11-2013, 03:57 AM
#11
Joined: May 2009
Location: UK
Posts: 734
Actually I checked My game again and it seems it only works as I described for the built in music app, at least it doesn't work for Downcast (podcast app) which it detects as 'other audio playing' even when paused. The code you posted is very useful though. Specially for a developer who isn't able to add the UI needed to switch music on and off.
12-11-2013, 05:27 AM
#12
Joined: Dec 2012
Posts: 2,358
The first thing I do for every game app I buy is to go into options to turn off music, then to adjust the sound effects to a level that would be suitable with my iPad's master volume, which is set at about 50%. That way, whichever game I launch won't suddenly blare out super loudly at inappropriate times when I launch them...
12-12-2013, 06:06 AM
#13
Joined: Dec 2013
Posts: 10
Nice and good work on graphics....
12-13-2013, 01:58 PM
#14
Joined: Dec 2012
Location: La Habra Hights, California
Posts: 55
I also appreciate it when the options are there, even if I only use them once in a while. Perhaps you could release the game as is for now, and then experiment with adding the volume options as a future update?

Blind Albino mixes art, humor, and technology right into the palm of your hand. Enjoy!
12-13-2013, 05:18 PM
#15
Joined: Jul 2012
Location: New Jersey!
Posts: 92
Quote:
Originally Posted by BlindAlbino View Post
I also appreciate it when the options are there, even if I only use them once in a while. Perhaps you could release the game as is for now, and then experiment with adding the volume options as a future update?
Yeah. We may have to. My programmer is working 16 hour days for the foreseeable future. We might include it in an update.

Thanks to all for the replies!
12-13-2013, 05:19 PM
#16
Joined: Jul 2012
Location: New Jersey!
Posts: 92
Quote:
Originally Posted by Ctls_Rajesh View Post
Nice and good work on graphics....
Thanks!