App description: The Falling is a stylistic, minimalistic, original and ultra addictive endless game.

Simple to look at, simple to play but not so simple to master! Are you up for the challenge?

Simply stop the globe from falling out of the void by landing on platforms as they appear. Sounds easy, right? You'd better have a delicate touch with those tilt controls, be able to keep an eye on the ball and at some points, even have the ability to read the future!

The Falling is designed with simplicity in mind. Just pick up and play! It's score-gathering fun, all done to an epic electronic soundtrack created by No Longer Prey.

Features:

* No ads, no IAP, no extra costs
* Smooth, accurate tilt controls
* Incredible, glowing futuristic visuals
* Stunning music by No Longer Prey
* Ultra simple, pick up and play, endless casual gameplay
* High score save

The Falling is designed to be HARD. Here are some hints to help you gather a decent score:

* Keep an eye on the ball! Yes, it's a cliche but black background, black ball, you get the idea.
* Keep track of when platforms appear. Not all platforms are the same size, so their position in the void can be deceiving!
* Learn to read the future! Keep an eye on the speed of your ball. You'll need to cross some dark voids at certain stages, meaning you'll have to judge velocity correctly to be able to drop to the next platform.
* Don't be heavy handed. The tilt controls are sensitive, for greater control. Treat with care and remember, the ball has mass, moving at speed means it takes longer to slow down and it will roll when it lands!

If you're a fan of games such as Impossible Road and Super Hexagon and are up for a rock-hard challenge, check out The Falling from POLYGAMe d i g i t a l. This ain't no endless runner.

POLYGAMe's comments:
Hey guys and gals,

I am proud to present my latest game, The Falling.

If you're into score-gathering games that provide a challenge, check it out!

11-03-2013, 04:16 AM
#11
Quote:
Originally Posted by POLYGAMe View Post
Haha, Sanuku beat me to it. Cheers, mate!
Not too bad a score in the end, there I think the max I got was around 170 but that was during development and I have no proof to back up my claims. Lol.

EDIT: And I hope you like it more than you liked Get Gravel! Haha.
Yes, thanks to Sanuku, got a better feel of the game.

Guess it is tilt only right?

Super Hexagon, Duet Game, and Boson X are all touch games, with fast twitchy action, so I am not sure what Slamraman means by it is very hard, cause by looking at the videos, it seems easy.

Another odd thing too is that so far no one has had a good favorable gameplay remark yet. But hopefully that will change now that the video is out.
11-03-2013, 04:21 AM
#12
Yeah, it's tilt only but I could add in touch controls. The development version runs on Mac with keys and works well. Might add it in an update.

Oh and yeah, it LOOKS easy... It's not

Quote:
Originally Posted by Connector View Post
Yes, thanks to Sanuku, got a better feel of the game.

Guess it is tilt only right?

Super Hexagon, Duet Game, and Boson X are all touch games, with fast twitchy action, so I am not sure what Slamraman means by it is very hard, cause by looking at the videos, it seems easy.

Another odd thing too is that so far no one has had a good favorable gameplay remark yet. But hopefully that will change now that the video is out.
11-12-2013, 07:46 PM
#13
Quote:
Originally Posted by POLYGAMe View Post
Yeah, it's tilt only but I could add in touch controls. The development version runs on Mac with keys and works well. Might add it in an update.

Oh and yeah, it LOOKS easy... It's not
Yeah, touch controls would be nice too. Playing it now, also, is there anyway to make the ball a different color as an option? I keep losing the ball in the background.
12-15-2013, 12:53 AM
#14
Quote:
Originally Posted by POLYGAMe View Post
Yeah, it's tilt only but I could add in touch controls. The development version runs on Mac with keys and works well. Might add it in an update.

Oh and yeah, it LOOKS easy... It's not
Is there anyway to add calibration to the tilt controls? Would be cool to see some kind of touch controls too. Thxs.

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