Support our Sponsors:

Go Back   Touch Arcade > Games and Apps > iPhone and iPad Games

Reply
 
Thread Tools Display Modes
  #1  
Old 04-15-2014, 11:54 PM
Sanuku Sanuku is offline
Senior Member
 
Join Date: Jun 2009
Posts: 10,834
Default Cloudytown - (by Julian Glander)


Reply With Quote
  #2  
Old 04-15-2014, 11:55 PM
Sanuku Sanuku is offline
Senior Member
 
Join Date: Jun 2009
Posts: 10,834
Default Game Impressions


Low bandwidth Version | Pop Up
Reply With Quote
  #3  
Old 04-17-2014, 04:45 AM
Design by Adrian Design by Adrian is offline
Junior Member
iPhone 5, iOS 6.x
 
Join Date: Apr 2014
Location: London / Stockholm
Posts: 17
Default

The rain needs more rain! (longer duration)
Also, since the cloud is huge, maybe larger hit area around the target?

The controls look stiff and only 8-directional. Do you pan with your finger?

What is the challenge in this game? Do you get more fires? Do you get different sized fires? Do they spread?

Looks really sweet, but pointless unless more things happen.
Reply With Quote
  #4  
Old 04-17-2014, 08:27 AM
Warbird1500 Warbird1500 is offline
Member
iPod Touch (5th Gen), iOS 7.x
 
Join Date: Jul 2011
Location: USA
Posts: 45
Default

Honestly believe that the AppStore reviews were by the developers or their friends. I find it difficult to believe that this many people would rate it 5 stars. I get that people like simplistic and casual games, but I wouldn't even call this simplistic. It's just..bad. The screenshots drew me in a little bit, as I kind of like the graphics scheme, but I quickly deleted it after putting out 4 fires.

The controls are quite sloppy, and at times even unresponsive. I'm not even sure there's a way to lose this game. You just continuously move to the different fires and stand DIRECTLY ON TOP OF THEM to put them out. That's it. There is no end. There are no achievements. There are no leaderboards. Welcome to Cloudytown, where we rain upon your sad life and make it even worse with a terrible game.
Reply With Quote
  #5  
Old 04-17-2014, 09:28 AM
soup soup is offline
Senior Member
 
Join Date: Feb 2009
Posts: 2,504
Default

Quote:
Originally Posted by Warbird1500 View Post
Honestly believe that the AppStore reviews were by the developers or their friends. I find it difficult to believe that this many people would rate it 5 stars. I get that people like simplistic and casual games, but I wouldn't even call this simplistic. It's just..bad. The screenshots drew me in a little bit, as I kind of like the graphics scheme, but I quickly deleted it after putting out 4 fires.

The controls are quite sloppy, and at times even unresponsive. I'm not even sure there's a way to lose this game. You just continuously move to the different fires and stand DIRECTLY ON TOP OF THEM to put them out. That's it. There is no end. There are no achievements. There are no leaderboards. Welcome to Cloudytown, where we rain upon your sad life and make it even worse with a terrible game.

Suspect this review wont be going up on the developers site
Reply With Quote
  #6  
Old 04-17-2014, 10:10 AM
cloudpuff cloudpuff is offline
Senior Member
iPad mini, iOS 7.x
 
Join Date: Sep 2013
Location: uk
Posts: 2,493
Default

I dloaded cos I like the graphic style but have to say the controls feel weird and are often non responsive, just sure what the point of it is as you just keep going around putting out a fire, there doesn't a appear to be any difficulty increase or even levels or stages, you have a count of how many fires you have put out but without actually dying or levels etc it's just one continuous count, I ended up quitting as I was bored.

Achievments or mission would add meat to it, such as putting our ten fires in a minute or something.
Reply With Quote
  #7  
Old 04-17-2014, 10:58 AM
JulianGlander JulianGlander is offline
Junior Member
 
Join Date: Apr 2014
Posts: 1
Default

Thanks for the thoughts on the game, all!
The general consensus seems to be that a lot of people want Cloudytown to be more engaging with levels, rewards, missions, etc., and I don't disagree that it's probably too dead simple for most.

My aim with Cloudytown was to create a more zen-like experience with a focus on design and aesthetics. In some ways it's more like looking at a snowglobe or a model train set than playing a typical iOS video game. To me, the lack of a challenge or narrative is a core element of Cloudytown, where a user can space out and move around a graphically pleasing landscape without repercussions.

It's certainly not for everyone, but I appreciate all the downloads and suggestions
-Julian
Reply With Quote
  #8  
Old 04-17-2014, 02:39 PM
Collin Collin is offline
Senior Member
iPad Air, iOS 7.x
 
Join Date: Jul 2010
Location: Colorado Springs, CO
Posts: 443
Default

For me, it would have been more zen if the controls had been more fluid. Someone mentioned 8-direction, but to me it felt like 4-direction. I couldn't move diagonally, just in a stair-stepping pattern. Controls that allowed you to move as if you are swooping would feel better.

I got tired of fighting the controls after four fires, and quit.
Reply With Quote
  #9  
Old 04-18-2014, 12:32 AM
witedahlia witedahlia is offline
Senior Member
 
Join Date: Jul 2012
Posts: 329
Default

I agree with the comments above, but I appreciate the developer stopping by to explain the concept behind the game. The graphics sure are pretty. 😄
Reply With Quote
  #10  
Old 04-18-2014, 02:54 AM
doctorfedora doctorfedora is offline
Junior Member
 
Join Date: Mar 2010
Posts: 5
Default

I was kind of hoping this was secretly part of Frog Fractions 2.
Reply With Quote

Reply

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off

Forum Jump

Copyright 2012, TouchArcade.com, LLC.

Powered by vBulletin® Version 3.8.7
Copyright ©2000 - 2014, vBulletin Solutions, Inc.
Copyright 2008 - 2011, TouchArcade.com. Privacy Policy / DMCA Copyright Agent